Searched refs:EXPLOSION_TYPE_LAND_LIGHT (Results 1 – 3 of 3) sorted by relevance
74 EXPLOSION_TYPE_LAND_LIGHT, enumerator
395 if (type != EXPLOSION_TYPE_LAND_LIGHT) in addEffect()770 if (psEffect->type != EXPLOSION_TYPE_LAND_LIGHT) in updateExplosion()1454 if (psEffect->type == EXPLOSION_TYPE_LAND_LIGHT) in renderExplosionEffect()1892 case EXPLOSION_TYPE_LAND_LIGHT: in effectSetupExplosion()1929 else if (psEffect->type == EXPLOSION_TYPE_LAND_LIGHT) in effectSetupExplosion()
2684 addEffect(&pos, EFFECT_EXPLOSION, EXPLOSION_TYPE_LAND_LIGHT, false, nullptr, lit); in addLandingLight()