Searched refs:EX_METAL (Results 1 – 10 of 10) sorted by relevance
145 case EX_METAL: in extra_use()146 cur_game->extra_time[EX_METAL] += TIME_METAL * tm; in extra_use()223 if ( cur_game->extra_active[EX_METAL] ) { in extra_use()224 cur_game->extra_active[EX_METAL] = 0; in extra_use()225 cur_game->extra_time[EX_METAL] = 0; in extra_use()237 if ( cur_game->extra_active[EX_METAL] ) { in extra_use()238 cur_game->extra_active[EX_METAL] = 0; in extra_use()239 cur_game->extra_time[EX_METAL] = 0; in extra_use()307 case EX_METAL: in extras_update()
141 case EX_METAL: in paddle_check_attract()
47 EX_METAL, enumerator
121 (cur_game->extra_active[EX_METAL] && in ball_check_brick_reflection()131 if ( cur_game->extra_active[EX_METAL] ) in ball_check_brick_reflection()188 if ( cur_game->extra_active[EX_METAL] ) hit_type = SHR_BY_ENERGY_BALL; in ball_check_brick_reflection()190 cur_game->extra_active[EX_METAL], in ball_check_brick_reflection()
40 { EX_METAL, 'm' },
147 case EX_METAL: in client_handle_collected_extra()148 game->extra_time[EX_METAL] += TIME_METAL * tm; in client_handle_collected_extra()270 if ( game->extra_active[EX_METAL] ) { in client_handle_collected_extra()271 game->extra_active[EX_METAL] = 0; in client_handle_collected_extra()272 game->extra_time[EX_METAL] = 0; in client_handle_collected_extra()287 if ( game->extra_active[EX_METAL] ) { in client_handle_collected_extra()288 game->extra_active[EX_METAL] = 0; in client_handle_collected_extra()289 game->extra_time[EX_METAL] = 0; in client_handle_collected_extra()452 case EX_METAL: in client_extras_update()
89 (game->extra_active[EX_METAL])?(((int)ball_metal_alpha)>>1):SHADOW_ALPHA ); in balls_show_shadow()128 if ( game->extra_active[EX_METAL] ) in balls_show()172 if ( game->extra_active[EX_METAL] ) in client_brick_reflect()225 if ( game->extra_active[EX_METAL] ) { in client_balls_update()
98 info_offsets[EX_METAL] = 26; in frame_init()122 info_offsets[EX_METAL] = 90; in frame_init()
244 ed_offsets[EX_METAL] = 40; in BreakOut()553 cur_extras[EX_METAL] = in Run()902 lev_map[i + 1][j + 1].extra = EX_METAL; in LoadLevel()1543 …if (!cur_extras[EX_METAL] || (cur_extras[EX_METAL] && (b->t.mx == 0 || b->t.mx == lev_w - 1 || b->… in Ball_CheckBrickReflection()2327 if (cur_extras[EX_METAL]) in Balls_Show()2353 if (cur_extras[EX_METAL]) in Balls_AlphaShow()2444 if (cur_extras[EX_METAL] || shot) in Brick_CreateShrapnells()2685 case EX_METAL: in Extra_Use()2812 if (cur_extras[EX_METAL]) { in Extras_Update()2815 cur_extras[EX_METAL] = 0; in Extras_Update()[all …]
97 EX_METAL, enumerator