Searched refs:E_CountHired (Results 1 – 11 of 11) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/ |
H A D | cp_research_callbacks.cpp | 68 …E_CountHired(base, EMPL_SCIENTIST), CAP_GetFreeCapacity(base, CAP_LABSPACE), CAP_GetMax(base, CAP_… in RS_Max_f() 103 …E_CountHired(base, EMPL_SCIENTIST), CAP_GetFreeCapacity(base, CAP_LABSPACE), CAP_GetMax(base, CAP_… in RS_Change_f() 134 …E_CountHired(base, EMPL_SCIENTIST), CAP_GetFreeCapacity(base, CAP_LABSPACE), CAP_GetMax(base, CAP_… in RS_Stop_f() 167 …E_CountHired(base, EMPL_SCIENTIST), CAP_GetFreeCapacity(base, CAP_LABSPACE), CAP_GetMax(base, CAP_… in RS_FillTechnologyList_f()
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H A D | cp_employee_callbacks.cpp | 59 cgi->Cvar_SetValue("mn_hiresoldiers", E_CountHired(base, EMPL_SOLDIER)); in E_UpdateGUICount_f() 60 cgi->Cvar_SetValue("mn_hireworkers", E_CountHired(base, EMPL_WORKER)); in E_UpdateGUICount_f() 61 cgi->Cvar_SetValue("mn_hirescientists", E_CountHired(base, EMPL_SCIENTIST)); in E_UpdateGUICount_f() 62 cgi->Cvar_SetValue("mn_hirepilots", E_CountHired(base, EMPL_PILOT)); in E_UpdateGUICount_f()
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H A D | cp_base_callbacks.cpp | 381 …yees %i %i %i %i", E_CountHired(base, EMPL_SOLDIER), E_CountHired(base, EMPL_PILOT), E_CountHired(… in B_BaseInit_f() 807 if (building->buildingType == B_WORKSHOP && E_CountHired(base, EMPL_WORKER) <= 0) { in B_CheckBuildingStatusForMenu_f() 811 } else if (building->buildingType == B_LAB && E_CountHired(base, EMPL_SCIENTIST) <= 0) { in B_CheckBuildingStatusForMenu_f() 909 const int cnt = E_CountHired(base, emplType); in BaseSummary_Init()
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H A D | cp_capacity.cpp | 68 CAP_AddCurrent(base, CAP_ITEMS, UGV_SIZE * E_CountHired(base, EMPL_ROBOT)); in CAP_UpdateStorageCap()
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H A D | cp_produce.cpp | 46 const signed int allWorkers = E_CountHired(base, EMPL_WORKER); in PR_CalculateTotalFrames() 601 …return !B_IsUnderAttack(base) && B_GetBuildingStatus(base, B_WORKSHOP) && E_CountHired(base, EMPL_… in PR_ProductionAllowed() 617 const int workers = E_CountHired(base, EMPL_WORKER) + workerChange; in PR_UpdateProductionCap()
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H A D | cp_employee.h | 127 int E_CountHired(const base_t* const base, employeeType_t type);
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H A D | cp_employee.cpp | 716 int E_CountHired (const base_t* const base, employeeType_t type) in E_CountHired() function 764 count += E_CountHired(base, type); in E_CountAllHired()
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H A D | cp_produce_callbacks.cpp | 385 CAP_GetMax(base, CAP_WORKSPACE) - E_CountHired(base, EMPL_WORKER), CAP_GetMax(base, CAP_WORKSPACE) in PR_ProductionInfo() 597 CAP_GetCurrent(base, CAP_WORKSPACE), E_CountHired(base, EMPL_WORKER)); in PR_ProductionList_f()
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H A D | cp_transfer_callbacks.cpp | 296 const int hiredSrc = E_CountHired(srcBase, emplType); in TR_FillEmployees() 297 const int hiredDst = E_CountHired(destBase, emplType); in TR_FillEmployees()
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H A D | cp_research.cpp | 1867 …return !B_IsUnderAttack(base) && B_GetBuildingStatus(base, B_LAB) && E_CountHired(base, EMPL_SCIEN… in RS_ResearchAllowed()
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/dports/games/ufoai/ufoai-2.5-source/src/tests/ |
H A D | test_campaign.cpp | 342 CU_ASSERT_EQUAL(E_CountHired(base, type), 0); in testBaseBuilding() 600 CU_ASSERT_TRUE(E_CountHired(base, EMPL_WORKER) > 0); in testProductionItem() 644 CU_ASSERT_TRUE(E_CountHired(base, EMPL_WORKER) > 0); in testProductionAircraft() 696 CU_ASSERT_TRUE(E_CountHired(base, EMPL_WORKER) > 0); in testDisassembly()
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