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Searched refs:E_CountHired (Results 1 – 11 of 11) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_research_callbacks.cpp68E_CountHired(base, EMPL_SCIENTIST), CAP_GetFreeCapacity(base, CAP_LABSPACE), CAP_GetMax(base, CAP_… in RS_Max_f()
103E_CountHired(base, EMPL_SCIENTIST), CAP_GetFreeCapacity(base, CAP_LABSPACE), CAP_GetMax(base, CAP_… in RS_Change_f()
134E_CountHired(base, EMPL_SCIENTIST), CAP_GetFreeCapacity(base, CAP_LABSPACE), CAP_GetMax(base, CAP_… in RS_Stop_f()
167E_CountHired(base, EMPL_SCIENTIST), CAP_GetFreeCapacity(base, CAP_LABSPACE), CAP_GetMax(base, CAP_… in RS_FillTechnologyList_f()
H A Dcp_employee_callbacks.cpp59 cgi->Cvar_SetValue("mn_hiresoldiers", E_CountHired(base, EMPL_SOLDIER)); in E_UpdateGUICount_f()
60 cgi->Cvar_SetValue("mn_hireworkers", E_CountHired(base, EMPL_WORKER)); in E_UpdateGUICount_f()
61 cgi->Cvar_SetValue("mn_hirescientists", E_CountHired(base, EMPL_SCIENTIST)); in E_UpdateGUICount_f()
62 cgi->Cvar_SetValue("mn_hirepilots", E_CountHired(base, EMPL_PILOT)); in E_UpdateGUICount_f()
H A Dcp_base_callbacks.cpp381 …yees %i %i %i %i", E_CountHired(base, EMPL_SOLDIER), E_CountHired(base, EMPL_PILOT), E_CountHired(… in B_BaseInit_f()
807 if (building->buildingType == B_WORKSHOP && E_CountHired(base, EMPL_WORKER) <= 0) { in B_CheckBuildingStatusForMenu_f()
811 } else if (building->buildingType == B_LAB && E_CountHired(base, EMPL_SCIENTIST) <= 0) { in B_CheckBuildingStatusForMenu_f()
909 const int cnt = E_CountHired(base, emplType); in BaseSummary_Init()
H A Dcp_capacity.cpp68 CAP_AddCurrent(base, CAP_ITEMS, UGV_SIZE * E_CountHired(base, EMPL_ROBOT)); in CAP_UpdateStorageCap()
H A Dcp_produce.cpp46 const signed int allWorkers = E_CountHired(base, EMPL_WORKER); in PR_CalculateTotalFrames()
601 …return !B_IsUnderAttack(base) && B_GetBuildingStatus(base, B_WORKSHOP) && E_CountHired(base, EMPL_… in PR_ProductionAllowed()
617 const int workers = E_CountHired(base, EMPL_WORKER) + workerChange; in PR_UpdateProductionCap()
H A Dcp_employee.h127 int E_CountHired(const base_t* const base, employeeType_t type);
H A Dcp_employee.cpp716 int E_CountHired (const base_t* const base, employeeType_t type) in E_CountHired() function
764 count += E_CountHired(base, type); in E_CountAllHired()
H A Dcp_produce_callbacks.cpp385 CAP_GetMax(base, CAP_WORKSPACE) - E_CountHired(base, EMPL_WORKER), CAP_GetMax(base, CAP_WORKSPACE) in PR_ProductionInfo()
597 CAP_GetCurrent(base, CAP_WORKSPACE), E_CountHired(base, EMPL_WORKER)); in PR_ProductionList_f()
H A Dcp_transfer_callbacks.cpp296 const int hiredSrc = E_CountHired(srcBase, emplType); in TR_FillEmployees()
297 const int hiredDst = E_CountHired(destBase, emplType); in TR_FillEmployees()
H A Dcp_research.cpp1867 …return !B_IsUnderAttack(base) && B_GetBuildingStatus(base, B_LAB) && E_CountHired(base, EMPL_SCIEN… in RS_ResearchAllowed()
/dports/games/ufoai/ufoai-2.5-source/src/tests/
H A Dtest_campaign.cpp342 CU_ASSERT_EQUAL(E_CountHired(base, type), 0); in testBaseBuilding()
600 CU_ASSERT_TRUE(E_CountHired(base, EMPL_WORKER) > 0); in testProductionItem()
644 CU_ASSERT_TRUE(E_CountHired(base, EMPL_WORKER) > 0); in testProductionAircraft()
696 CU_ASSERT_TRUE(E_CountHired(base, EMPL_WORKER) > 0); in testDisassembly()