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Searched refs:E_InvertX (Results 1 – 2 of 2) sorted by relevance

/dports/games/billardgl/BillardGL-1.75/src/
H A DMenu.h219 GLint E_InvertX; variable
H A DMenu.cpp474 if (E_InvertX) { in NeuerMenuZustand()
502 E_InvertX==InvertX && in NeuerMenuZustand()
1621 E_InvertX=InvertX; in SignalAusfuehrung()
1787 if (E_InvertX) { in SignalAusfuehrung()
1788 E_InvertX=0; in SignalAusfuehrung()
1790 E_InvertX=1; in SignalAusfuehrung()
1956 InvertX=E_InvertX; in SignalAusfuehrung()