Searched refs:E_NODECOLLISIONEND (Results 1 – 3 of 3) sorted by relevance
100 URHO3D_EVENT(E_NODECOLLISIONEND, NodeCollisionEnd) in URHO3D_EVENT() argument
1067 nodeA->SendEvent(E_NODECOLLISIONEND, nodeCollisionData_); in SendCollisionEvents()1075 nodeB->SendEvent(E_NODECOLLISIONEND, nodeCollisionData_); in SendCollisionEvents()
2040 …collision which has ceased. The participating scene nodes will also send E_NODECOLLISIONEND events.