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Searched refs:E_NODECOLLISIONEND (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Physics/
H A DPhysicsEvents.h100 URHO3D_EVENT(E_NODECOLLISIONEND, NodeCollisionEnd) in URHO3D_EVENT() argument
H A DPhysicsWorld.cpp1067 nodeA->SendEvent(E_NODECOLLISIONEND, nodeCollisionData_); in SendCollisionEvents()
1075 nodeB->SendEvent(E_NODECOLLISIONEND, nodeCollisionData_); in SendCollisionEvents()
/dports/graphics/urho3d/Urho3D-1.7.1/Docs/
H A DReference.dox2040 …collision which has ceased. The participating scene nodes will also send E_NODECOLLISIONEND events.