Searched refs:E_PHYSICSPRESTEP (Results 1 – 8 of 8) sorted by relevance
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Scene/ |
H A D | LogicComponent.cpp | 101 UnsubscribeFromEvent(E_PHYSICSPRESTEP); in OnSceneSet() 148 … SubscribeToEvent(world, E_PHYSICSPRESTEP, URHO3D_HANDLER(LogicComponent, HandlePhysicsPreStep)); in UpdateEventSubscription() 153 UnsubscribeFromEvent(world, E_PHYSICSPRESTEP); in UpdateEventSubscription()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Physics/ |
H A D | PhysicsEvents.h | 31 URHO3D_EVENT(E_PHYSICSPRESTEP, PhysicsPreStep) in URHO3D_EVENT() argument
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H A D | PhysicsWorld.cpp | 808 SendEvent(E_PHYSICSPRESTEP, eventData); in PreStep()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/AngelScript/ |
H A D | ScriptInstance.cpp | 512 UnsubscribeFromEvent(E_PHYSICSPRESTEP); in OnSceneSet() 753 … SubscribeToEvent(world, E_PHYSICSPRESTEP, URHO3D_HANDLER(ScriptInstance, HandlePhysicsPreStep)); in UpdateEventSubscription() 783 UnsubscribeFromEvent(world, E_PHYSICSPRESTEP); in UpdateEventSubscription()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/ |
H A D | LuaScriptInstance.cpp | 636 … SubscribeToEvent(world, E_PHYSICSPRESTEP, URHO3D_HANDLER(LuaScriptInstance, HandleFixedUpdate)); in SubscribeToScriptMethodEvents() 652 UnsubscribeFromEvent(E_PHYSICSPRESTEP); in UnsubscribeFromScriptMethodEvents()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/17_SceneReplication/ |
H A D | SceneReplication.cpp | 216 SubscribeToEvent(E_PHYSICSPRESTEP, URHO3D_HANDLER(SceneReplication, HandlePhysicsPreStep)); in SubscribeToEvents()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/ |
H A D | PhysicsWorld2D.cpp | 292 SendEvent(E_PHYSICSPRESTEP, eventData); in Update()
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/dports/graphics/urho3d/Urho3D-1.7.1/Docs/ |
H A D | Reference.dox | 247 - E_PHYSICSPRESTEP: called before the simulation iteration. Happens at a fixed rate (the physics FP… 248 …YSICSPOSTSTEP: called after the simulation iteration. Happens at the same rate as E_PHYSICSPRESTEP. 2037 - E_PHYSICSPRESTEP before the simulation is stepped.
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