Searched refs:ElapsedTime_Seconds (Results 1 – 3 of 3) sorted by relevance
64 unsigned int ElapsedTime_Seconds; member
337 unsigned char ElapsedTime_Seconds; member
2052 …TIMEELAPSED),slotPtr->ElapsedTime_Hours,slotPtr->ElapsedTime_Minutes,slotPtr->ElapsedTime_Seconds); in RenderLoadGameMenu()5650 block->ElapsedTime_Seconds = AvP.ElapsedSeconds; in SaveLevelHeader()5664 AvP.ElapsedSeconds = block->ElapsedTime_Seconds; in LoadLevelHeader()5721 save_slot->ElapsedTime_Seconds = (block.ElapsedTime_Seconds >> 16); in GetHeaderInfoForSaveSlot()