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Searched refs:EnqueuableItem (Results 1 – 5 of 5) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/Empire/
H A DEmpire.h121 …bool EnqueuableItem(BuildType build_type, const std::string& name, int location…
122 …bool EnqueuableItem(const ProductionQueue::ProductionItem& item, int location) …
H A DEmpire.cpp560 bool Empire::EnqueuableItem(BuildType build_type, const std::string& name, int location) const { in EnqueuableItem() function in Empire
576 bool Empire::EnqueuableItem(const ProductionQueue::ProductionItem& item, int location) const { in EnqueuableItem() function in Empire
578 return EnqueuableItem(item.build_type, item.name, location); in EnqueuableItem()
1124 if (!EnqueuableItem(BT_BUILDING, item.name, location)) { in PlaceProductionOnQueue()
/dports/games/freeorion/freeorion-0.4.10.2/client/AI/
H A DAIWrapper.cpp355 if (!empire->EnqueuableItem(BT_BUILDING, item_name, location_id)) { in IssueEnqueueBuildingProductionOrder()
/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DBuildDesignatorWnd.cpp933 bool enqueuable_here = empire->EnqueuableItem(BT_BUILDING, name, m_production_location) && in BuildableItemVisible()
1519 if (empire && empire->EnqueuableItem(item, BuildLocation())) in BuildItemRequested()
H A DObjectListWnd.cpp2602 … if (cur_empire->EnqueuableItem(BT_BUILDING, building_type, row->ObjectID()) && in ObjectRightClicked()
2697 || !cur_empire->EnqueuableItem(BT_BUILDING, bld, row->ObjectID()) in ObjectRightClicked()