Searched refs:EnqueuableItem (Results 1 – 5 of 5) sorted by relevance
/dports/games/freeorion/freeorion-0.4.10.2/Empire/ |
H A D | Empire.h | 121 …bool EnqueuableItem(BuildType build_type, const std::string& name, int location… 122 …bool EnqueuableItem(const ProductionQueue::ProductionItem& item, int location) …
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H A D | Empire.cpp | 560 bool Empire::EnqueuableItem(BuildType build_type, const std::string& name, int location) const { in EnqueuableItem() function in Empire 576 bool Empire::EnqueuableItem(const ProductionQueue::ProductionItem& item, int location) const { in EnqueuableItem() function in Empire 578 return EnqueuableItem(item.build_type, item.name, location); in EnqueuableItem() 1124 if (!EnqueuableItem(BT_BUILDING, item.name, location)) { in PlaceProductionOnQueue()
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/dports/games/freeorion/freeorion-0.4.10.2/client/AI/ |
H A D | AIWrapper.cpp | 355 if (!empire->EnqueuableItem(BT_BUILDING, item_name, location_id)) { in IssueEnqueueBuildingProductionOrder()
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/dports/games/freeorion/freeorion-0.4.10.2/UI/ |
H A D | BuildDesignatorWnd.cpp | 933 bool enqueuable_here = empire->EnqueuableItem(BT_BUILDING, name, m_production_location) && in BuildableItemVisible() 1519 if (empire && empire->EnqueuableItem(item, BuildLocation())) in BuildItemRequested()
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H A D | ObjectListWnd.cpp | 2602 … if (cur_empire->EnqueuableItem(BT_BUILDING, building_type, row->ObjectID()) && in ObjectRightClicked() 2697 || !cur_empire->EnqueuableItem(BT_BUILDING, bld, row->ObjectID()) in ObjectRightClicked()
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