Searched refs:Entered_from_level (Results 1 – 2 of 2) sorted by relevance
1315 int Entered_from_level; variable1342 if (Entered_from_level == Last_level) in ExitSecretLevel()1346 StartNewLevel(Entered_from_level+1, 0); in ExitSecretLevel()1382 Entered_from_level = Current_level_num; in EnterSecretLevel()1705 sprintf(msg, "Returning to level %i", Entered_from_level); in returning_to_level_message()1744 sprintf(msg, "Base level destroyed.\nAdvancing to level %i", Entered_from_level+1); in advancing_to_level_message()1817 StartNewLevel(Entered_from_level+1, 0); in DoPlayerDead()1842 StartNewLevel(Entered_from_level+1, 0); in DoPlayerDead()
1315 #define TXT_SECRET_RETURN "Returning to level %i", Entered_from_level1316 #define TXT_SECRET_ADVANCE "Base level destroyed.\nAdvancing to level %i", Entered_from_level+11452 static int Entered_from_level; variable1502 if (Entered_from_level == Current_mission->last_level) in ExitSecretLevel()1509 StartNewLevel(Entered_from_level+1); in ExitSecretLevel()1562 Entered_from_level = Current_level_num; in EnterSecretLevel()1789 Next_level_num = Entered_from_level+1; //assume go to next normal level in AdvanceLevel()1857 if (Entered_from_level == Current_mission->last_level) in DoPlayerDead()1864 StartNewLevel(Entered_from_level+1); in DoPlayerDead()1894 if (Entered_from_level == Current_mission->last_level) in DoPlayerDead()[all …]