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Searched refs:EnumModes (Results 1 – 16 of 16) sorted by relevance

/dports/games/libretro-snes9x/snes9x-73aa348/win32/
H A DIS9xDisplayOutput.h29 virtual void EnumModes(std::vector<dMode> *modeVector)=0;
H A DCDirectDraw.h60 void EnumModes(std::vector<dMode> *modeVector);
H A DCOpenGL.h84 void EnumModes(std::vector<dMode> *modeVector);
H A DCDirect3D.h91 void EnumModes(std::vector<dMode> *modeVector);
H A DCDirect3D.cpp628 void CDirect3D::EnumModes(std::vector<dMode> *modeVector) in EnumModes() function in CDirect3D
H A DCOpenGL.cpp452 void COpenGL::EnumModes(std::vector<dMode> *modeVector) in EnumModes() function in COpenGL
H A DCDirectDraw.cpp672 void CDirectDraw::EnumModes(std::vector<dMode> *modeVector) in EnumModes() function in CDirectDraw
H A Dwin32_display.cpp566 S9xDisplayOutput->EnumModes(modeVector); in WinEnumDisplayModes()
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A DIS9xDisplayOutput.h205 virtual void EnumModes(std::vector<dMode> *modeVector)=0;
H A DCDirectDraw.h235 void EnumModes(std::vector<dMode> *modeVector);
H A DCOpenGL.h278 void EnumModes(std::vector<dMode> *modeVector);
H A DCDirect3D.h268 void EnumModes(std::vector<dMode> *modeVector);
H A DCOpenGL.cpp589 void COpenGL::EnumModes(std::vector<dMode> *modeVector) in EnumModes() function in COpenGL
H A DCDirect3D.cpp1004 void CDirect3D::EnumModes(std::vector<dMode> *modeVector) in EnumModes() function in CDirect3D
H A DCDirectDraw.cpp884 void CDirectDraw::EnumModes(std::vector<dMode> *modeVector) in EnumModes() function in CDirectDraw
H A Dwin32_display.cpp648 S9xDisplayOutput->EnumModes(modeVector); in WinEnumDisplayModes()