Searched refs:EnvDiffusion (Results 1 – 9 of 9) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/sound/ |
H A D | i_soundinternal.h | 20 float EnvDiffusion; member
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H A D | oalsound.cpp | 1933 SETPARAM(*envReverb, DIFFUSION, props.EnvDiffusion); in LoadReverb() 1962 SETPARAM(*envReverb, DIFFUSION, props.EnvDiffusion); in LoadReverb()
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H A D | fmodsound.cpp | 3147 fr.EnvDiffusion = props->EnvDiffusion; in SetSystemReverbProperties()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | s_environment.cpp | 23 { 0, 1000, &REVERB_PROPERTIES::EnvDiffusion, 0, 0 },
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/dports/games/cake/cake_src/cake/fmod/ |
H A D | fmod.h | 384 …float EnvDiffusion; /* 0.0 , 1.0 , 1.0 , environment diffusion (win32/xbox… member
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/dports/games/cube/cube_source/include/ |
H A D | fmod.h | 384 …float EnvDiffusion; /* 0.0 , 1.0 , 1.0 , environment diffusion (win32/xbox… member
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/fmod/ |
H A D | fmod.h | 380 …float EnvDiffusion; /* 0.0 , 1.0 , 1.0 , environment diffusion (WIN32/XBOX… member
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/dports/games/zdoom/zdoom-2.8.1/src/win32/ |
H A D | eaxedit.cpp | 155 …CE_ENVIRONMENTDIFFUSION, IDCS_ENVIRONMENTDIFFUSION, 0, 1000, &REVERB_PROPERTIES::EnvDiffusion, 0 },
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/fmodex/inc/ |
H A D | fmod.h | 1548 …float EnvDiffusion; /* [r/w] 0.0 1.0 1.0 Environment diffusion … member
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