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Searched refs:EnvDiffusion (Results 1 – 9 of 9) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/sound/
H A Di_soundinternal.h20 float EnvDiffusion; member
H A Doalsound.cpp1933 SETPARAM(*envReverb, DIFFUSION, props.EnvDiffusion); in LoadReverb()
1962 SETPARAM(*envReverb, DIFFUSION, props.EnvDiffusion); in LoadReverb()
H A Dfmodsound.cpp3147 fr.EnvDiffusion = props->EnvDiffusion; in SetSystemReverbProperties()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_environment.cpp23 { 0, 1000, &REVERB_PROPERTIES::EnvDiffusion, 0, 0 },
/dports/games/cake/cake_src/cake/fmod/
H A Dfmod.h384 …float EnvDiffusion; /* 0.0 , 1.0 , 1.0 , environment diffusion (win32/xbox… member
/dports/games/cube/cube_source/include/
H A Dfmod.h384 …float EnvDiffusion; /* 0.0 , 1.0 , 1.0 , environment diffusion (win32/xbox… member
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/fmod/
H A Dfmod.h380 …float EnvDiffusion; /* 0.0 , 1.0 , 1.0 , environment diffusion (WIN32/XBOX… member
/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Deaxedit.cpp155 …CE_ENVIRONMENTDIFFUSION, IDCS_ENVIRONMENTDIFFUSION, 0, 1000, &REVERB_PROPERTIES::EnvDiffusion, 0 },
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/fmodex/inc/
H A Dfmod.h1548 …float EnvDiffusion; /* [r/w] 0.0 1.0 1.0 Environment diffusion … member