Searched refs:ExecuteText (Results 1 – 10 of 10) sorted by relevance
/dports/games/q2pro/q2pro/ui/ |
H A D | ui_ingame.c | 52 cmd.ExecuteText( EXEC_APPEND, "quit\n" ); in IngameMenu_QuitAction() 73 cmd.ExecuteText( EXEC_APPEND, "disconnect\n" ); in IngameMenu_Callback()
|
H A D | ui_main.c | 53 cmd.ExecuteText( EXEC_APPEND, "quit\n" ); in MainMenu_QuitAction()
|
H A D | ui_game.c | 58 cmd.ExecuteText( EXEC_APPEND, "map base1\n" ); in StartGame()
|
H A D | ui_mods.c | 53 cmd.ExecuteText( EXEC_APPEND, "fs_restart" ); in ModsMenu_Callback()
|
H A D | ui_video.c | 285 cmd.ExecuteText( EXEC_APPEND, "vid_restart\n" ); in VideoMenu_Callback() 287 cmd.ExecuteText( EXEC_APPEND, "fs_restart\n" ); in VideoMenu_Callback() 325 cmd.ExecuteText( EXEC_NOW, va( "set vid_gamma %f\n", gamma ) ); in VideoMenu_Callback()
|
H A D | ui_demos.c | 318 cmd.ExecuteText( EXEC_APPEND, buffer ); in Demos_Action()
|
H A D | ui_multiplayer.c | 316 cmd.ExecuteText( EXEC_APPEND, va( "connect \"%s\"\n", in JoinServer_MenuCallback()
|
H A D | ui_atoms.c | 97 cmd.ExecuteText( EXEC_NOW, "toggleconsole\n" ); in UI_PushMenu()
|
/dports/games/q2pro/q2pro/include/ |
H A D | com_public.h | 45 void (*ExecuteText)( cbufExecWhen_t exec_when, const char *text ); member
|
/dports/games/q2pro/q2pro/source/ |
H A D | cmd.c | 1532 api->ExecuteText = Cbuf_ExecuteText; in Cmd_FillAPI()
|