Home
last modified time | relevance | path

Searched refs:ExecuteText (Results 1 – 10 of 10) sorted by relevance

/dports/games/q2pro/q2pro/ui/
H A Dui_ingame.c52 cmd.ExecuteText( EXEC_APPEND, "quit\n" ); in IngameMenu_QuitAction()
73 cmd.ExecuteText( EXEC_APPEND, "disconnect\n" ); in IngameMenu_Callback()
H A Dui_main.c53 cmd.ExecuteText( EXEC_APPEND, "quit\n" ); in MainMenu_QuitAction()
H A Dui_game.c58 cmd.ExecuteText( EXEC_APPEND, "map base1\n" ); in StartGame()
H A Dui_mods.c53 cmd.ExecuteText( EXEC_APPEND, "fs_restart" ); in ModsMenu_Callback()
H A Dui_video.c285 cmd.ExecuteText( EXEC_APPEND, "vid_restart\n" ); in VideoMenu_Callback()
287 cmd.ExecuteText( EXEC_APPEND, "fs_restart\n" ); in VideoMenu_Callback()
325 cmd.ExecuteText( EXEC_NOW, va( "set vid_gamma %f\n", gamma ) ); in VideoMenu_Callback()
H A Dui_demos.c318 cmd.ExecuteText( EXEC_APPEND, buffer ); in Demos_Action()
H A Dui_multiplayer.c316 cmd.ExecuteText( EXEC_APPEND, va( "connect \"%s\"\n", in JoinServer_MenuCallback()
H A Dui_atoms.c97 cmd.ExecuteText( EXEC_NOW, "toggleconsole\n" ); in UI_PushMenu()
/dports/games/q2pro/q2pro/include/
H A Dcom_public.h45 void (*ExecuteText)( cbufExecWhen_t exec_when, const char *text ); member
/dports/games/q2pro/q2pro/source/
H A Dcmd.c1532 api->ExecuteText = Cbuf_ExecuteText; in Cmd_FillAPI()