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Searched refs:ExitText (Results 1 – 11 of 11) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dmapinfo.cpp325 C.ExitText = VStr(); in ParseMapCommon()
1065 CDef->ExitText = VStr(); in ParseClusterDef()
1102 CDef->ExitText = sc->String.ToLower(); in ParseClusterDef()
1108 CDef->ExitText = sc->String; in ParseClusterDef()
1161 CDef->ExitText = CDef->ExitText.ToLower(); in ParseClusterDef()
H A Dmapinfo.h143 VStr ExitText; member
H A Dp_player.cpp655 if (CDef->ExitText.Length()) in DoClientIntermission()
659 im.Text = GLanguage[*CDef->ExitText]; in DoClientIntermission()
663 im.Text = CDef->ExitText; in DoClientIntermission()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dg_mapinfo.h238 FString EnterText, ExitText; variable
H A Dwl_text.cpp951 exitText = exitCluster.ExitText; in EndText()
H A Dg_mapinfo.cpp894 FString &text = key.CompareNoCase("exittext") == 0 ? cluster->ExitText : cluster->EnterText; in CheckKey()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/ui/
H A DuMenu.h210 static const tOutput& ExitText();
215 const tOutput &text = ExitText(),
H A DuMenu.cpp573 const tOutput& uMenuItemExit::ExitText() in ExitText() function in uMenuItemExit
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h461 FString ExitText; member
H A Dg_level.cpp1074 thiscluster->FinaleFlat, thiscluster->ExitText, in G_WorldDone()
1098 else if (thiscluster->ExitText.IsNotEmpty()) in G_WorldDone()
1102 thiscluster->FinaleFlat, thiscluster->ExitText, in G_WorldDone()
H A Dg_mapinfo.cpp413 ExitText = ""; in Reset()
709 if (ParseLookupName(clusterinfo->ExitText)) in ParseCluster()