Searched refs:ExplosionShakeMurphy (Results 1 – 24 of 24) sorted by relevance
55 if (ExplosionShakeMurphy > 0) in subMainGameLoop_Main()56 ExplosionShakeMurphy--; in subMainGameLoop_Main()
13 extern int ExplosionShake, ExplosionShakeMurphy;
286 if (ExplosionShakeMurphy != 0) in BlitScreenToBitmap_SP()336 ExplosionShakeMurphy != 0 || ExplosionShakeMurphy_last != 0) in BackToFront_SP()418 ExplosionShakeMurphy_last = ExplosionShakeMurphy; in BackToFront_SP()
10 int ExplosionShake, ExplosionShakeMurphy; variable
24 ExplosionShakeMurphy = 0; // Force explosion flag off in subInitGameConditions()
111 ExplosionShakeMurphy = 30; // Murphy explodes in ExplodeFieldSP()
104 ExplosionShakeMurphy = 30; // Murphy explodes in ExplodeFieldSP()
254 if (ExplosionShakeMurphy != 0) in BlitScreenToBitmap_SP()