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Searched refs:ExplosionShakeMurphy (Results 1 – 24 of 24) sorted by relevance

/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/
H A DMainGameLoop.c55 if (ExplosionShakeMurphy > 0) in subMainGameLoop_Main()
56 ExplosionShakeMurphy--; in subMainGameLoop_Main()
H A DDisplay.h13 extern int ExplosionShake, ExplosionShakeMurphy;
H A DDDScrollBuffer.c286 if (ExplosionShakeMurphy != 0) in BlitScreenToBitmap_SP()
336 ExplosionShakeMurphy != 0 || ExplosionShakeMurphy_last != 0) in BackToFront_SP()
418 ExplosionShakeMurphy_last = ExplosionShakeMurphy; in BackToFront_SP()
H A DDisplay.c10 int ExplosionShake, ExplosionShakeMurphy; variable
H A DInitGameConditions.c24 ExplosionShakeMurphy = 0; // Force explosion flag off in subInitGameConditions()
H A DExplosions.c111 ExplosionShakeMurphy = 30; // Murphy explodes in ExplodeFieldSP()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/
H A DMainGameLoop.c55 if (ExplosionShakeMurphy > 0) in subMainGameLoop_Main()
56 ExplosionShakeMurphy--; in subMainGameLoop_Main()
H A DDisplay.h13 extern int ExplosionShake, ExplosionShakeMurphy;
H A DDisplay.c10 int ExplosionShake, ExplosionShakeMurphy; variable
H A DInitGameConditions.c24 ExplosionShakeMurphy = 0; // Force explosion flag off in subInitGameConditions()
H A DExplosions.c104 ExplosionShakeMurphy = 30; // Murphy explodes in ExplodeFieldSP()
H A DDDScrollBuffer.c254 if (ExplosionShakeMurphy != 0) in BlitScreenToBitmap_SP()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/
H A DMainGameLoop.c55 if (ExplosionShakeMurphy > 0) in subMainGameLoop_Main()
56 ExplosionShakeMurphy--; in subMainGameLoop_Main()
H A DDisplay.h13 extern int ExplosionShake, ExplosionShakeMurphy;
H A DDisplay.c10 int ExplosionShake, ExplosionShakeMurphy; variable
H A DInitGameConditions.c24 ExplosionShakeMurphy = 0; // Force explosion flag off in subInitGameConditions()
H A DExplosions.c104 ExplosionShakeMurphy = 30; // Murphy explodes in ExplodeFieldSP()
H A DDDScrollBuffer.c254 if (ExplosionShakeMurphy != 0) in BlitScreenToBitmap_SP()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/
H A DMainGameLoop.c55 if (ExplosionShakeMurphy > 0) in subMainGameLoop_Main()
56 ExplosionShakeMurphy--; in subMainGameLoop_Main()
H A DDisplay.h13 extern int ExplosionShake, ExplosionShakeMurphy;
H A DDDScrollBuffer.c286 if (ExplosionShakeMurphy != 0) in BlitScreenToBitmap_SP()
336 ExplosionShakeMurphy != 0 || ExplosionShakeMurphy_last != 0) in BackToFront_SP()
418 ExplosionShakeMurphy_last = ExplosionShakeMurphy; in BackToFront_SP()
H A DDisplay.c10 int ExplosionShake, ExplosionShakeMurphy; variable
H A DInitGameConditions.c24 ExplosionShakeMurphy = 0; // Force explosion flag off in subInitGameConditions()
H A DExplosions.c111 ExplosionShakeMurphy = 30; // Murphy explodes in ExplodeFieldSP()