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Searched refs:FACE_BIGFACE (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DFaces.h26 #define FACE_BIGFACE 0x00000001 // A BIGFACE instead of small face macro
H A DFaces.cc116 if (uiInitFlags & FACE_BIGFACE) in InitFace()
259 …(!(f.uiFlags & FACE_BIGFACE) && p.ubMiscFlags & (PROFILE_MISC_FLAG_RECRUITED | PROFILE_MISC_FLAG_E… in GetFaceRelativeCoordinates()
H A DInterface_Dialogue.cc433 FACETYPE& f = InitFace(ubCharacterNum, 0, FACE_BIGFACE | FACE_POTENTIAL_KEYWAIT); in InternalInitTalkingMenu()
H A DShopKeeper_Interface.cc757 FACETYPE& f = InitFace(ubMercID, pSoldier, FACE_BIGFACE); in InitShopKeepersFace()