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Searched refs:FADE_INSTANT (Results 1 – 6 of 6) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Common/ac/
H A Dgamestructdefines.h86 #define FADE_INSTANT 1 macro
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dscreen.cpp64 if ((theTransition == FADE_INSTANT) || (play.screen_tint >= 0)) { in current_fade_out_effect()
H A Devent.cpp254 if ((theTransition == FADE_INSTANT) || (play.screen_tint >= 0)) in process_event()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/ac/
H A Dgame_struct_defines.h97 #define FADE_INSTANT 1 macro
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dscreen.cpp70 if ((theTransition == FADE_INSTANT) || ignore_transition) { in current_fade_out_effect()
H A Devent.cpp224 if ((theTransition == FADE_INSTANT) || ignore_transition) in process_event()