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Searched refs:FALLFORWARD_FROMHIT_CROUCH (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc125 case FALLFORWARD_FROMHIT_CROUCH: return "FALLFORWARD_FROMHIT_CROUCH"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h157 FALLFORWARD_FROMHIT_CROUCH, enumerator
H A DSoldier_Ani.cc2141 if ( pSoldier->usAnimState == FALLFORWARD_FROMHIT_CROUCH ) in AdjustToNextAnimationFrame()
3178 ChangeSoldierState(pSoldier, FALLFORWARD_FROMHIT_CROUCH, 0, FALSE); in CheckForAndHandleSoldierIncompacitated()
3221 case FALLFORWARD_FROMHIT_CROUCH: in CheckForAndHandleSoldierDyingNotFromHit()
H A DAnimation_Data.cc622 case FALLFORWARD_FROMHIT_CROUCH: in InternalGetAnimationStructureRef()
H A DAnimation_Control.cc524 gubAnimSurfaceIndex[REGMALE][FALLFORWARD_FROMHIT_CROUCH] = RGMHITCROUCH; in InitAnimationSurfacesPerBodytype()
885 gubAnimSurfaceIndex[BIGMALE][FALLFORWARD_FROMHIT_CROUCH] = BGMHITCROUCH; in InitAnimationSurfacesPerBodytype()
1247 gubAnimSurfaceIndex[STOCKYMALE][FALLFORWARD_FROMHIT_CROUCH] = RGMHITCROUCH; in InitAnimationSurfacesPerBodytype()
1606 gubAnimSurfaceIndex[REGFEMALE][FALLFORWARD_FROMHIT_CROUCH] = RGFHITCROUCH; in InitAnimationSurfacesPerBodytype()
H A DSoldier_Control.cc1593 case FALLFORWARD_FROMHIT_CROUCH: in EVENT_InitNewSoldierAnim()
8094 EVENT_InitNewSoldierAnim( pSoldier, FALLFORWARD_FROMHIT_CROUCH, 0 , FALSE); in SoldierCollapse()