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Searched refs:FALL_CONTENT (Results 1 – 3 of 3) sorted by relevance

/dports/games/atris/atris-1.0.7/
H A Dgrid.c142 int fall = FALL_CONTENT(*g,i,j); in draw_grid()
147 FALL_CONTENT(*g,i,j-1); in draw_grid()
162 FALL_CONTENT(*g,i-1,j); in draw_grid()
176 FALL_CONTENT(*g,i,j+1); in draw_grid()
191 FALL_CONTENT(*g,i+1,j); in draw_grid()
254 FALL_CONTENT(*g,i,cj) && in draw_falling()
407 f = FALL_CONTENT(*g,x,y); in run_gravity()
419 f = FALL_CONTENT(*g,x,Y); in run_gravity()
455 f = FALL_CONTENT(*g,X,Y); in run_gravity()
464 f = FALL_CONTENT(*g,X,YY); in run_gravity()
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H A Dgrid.h31 #define FALL_CONTENT(g,x,y) ((g).fall[(x) + ((y)*((g).w))]) macro
H A Devent.c254 if (TEMP_CONTENT(*g,x,y)!=FALL_CONTENT(*g,x,y)){ in tetris_event()