Searched refs:FALL_CONTENT (Results 1 – 3 of 3) sorted by relevance
/dports/games/atris/atris-1.0.7/ |
H A D | grid.c | 142 int fall = FALL_CONTENT(*g,i,j); in draw_grid() 147 FALL_CONTENT(*g,i,j-1); in draw_grid() 162 FALL_CONTENT(*g,i-1,j); in draw_grid() 176 FALL_CONTENT(*g,i,j+1); in draw_grid() 191 FALL_CONTENT(*g,i+1,j); in draw_grid() 254 FALL_CONTENT(*g,i,cj) && in draw_falling() 407 f = FALL_CONTENT(*g,x,y); in run_gravity() 419 f = FALL_CONTENT(*g,x,Y); in run_gravity() 455 f = FALL_CONTENT(*g,X,Y); in run_gravity() 464 f = FALL_CONTENT(*g,X,YY); in run_gravity() [all …]
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H A D | grid.h | 31 #define FALL_CONTENT(g,x,y) ((g).fall[(x) + ((y)*((g).w))]) macro
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H A D | event.c | 254 if (TEMP_CONTENT(*g,x,y)!=FALL_CONTENT(*g,x,y)){ in tetris_event()
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