/dports/games/angband/Angband-4.2.2/src/ |
H A D | gen-util.c | 361 square_set_feat(c, grid, FEAT_LESS); in new_player_spot() 391 square_set_feat(c, grid, FEAT_LESS); in place_stairs() 404 int feat = randint0(100) < 50 ? FEAT_LESS : FEAT_MORE; in place_random_stairs()
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H A D | cave.c | 44 int FEAT_LESS; variable 333 FEAT_LESS = lookup_feat("up staircase"); in set_terrain()
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H A D | gen-cave.c | 580 alloc_stairs(c, FEAT_LESS, rand_range(1, 2)); in classic_gen() 838 alloc_stairs(c, FEAT_LESS, 1); in labyrinth_gen() 1364 alloc_stairs(c, FEAT_LESS, rand_range(1, 2)); in cavern_gen() 2092 alloc_stairs(c, FEAT_LESS, rand_range(1, 2)); in modified_gen() 2313 alloc_stairs(c, FEAT_LESS, rand_range(1, 2)); in moria_gen() 2558 alloc_stairs(c, FEAT_LESS, rand_range(1, 2)); in hard_centre_gen() 2710 alloc_stairs(c, FEAT_LESS, rand_range(1, 2)); in lair_gen() 2794 alloc_stairs(left, FEAT_LESS, rand_range(1, 3)); in gauntlet_gen()
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H A D | generate.c | 873 new->feat = FEAT_LESS; in get_join_info() 889 if (join->feat == FEAT_LESS) { in get_join_info() 914 (!above && (join->feat == FEAT_LESS))) { in get_min_level_size()
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H A D | cave.h | 228 extern int FEAT_LESS;
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H A D | wiz-debug.c | 1833 int featu[] = {FEAT_LESS}; in do_cmd_wiz_features() 1835 int featt[] = {FEAT_LESS, FEAT_MORE}; in do_cmd_wiz_features()
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H A D | gen-room.c | 1223 square_set_feat(c, grid, FEAT_LESS); break; in build_vault() 1229 square_set_feat(c, grid, FEAT_LESS); in build_vault()
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/dports/games/zangband/zangband/src/ |
H A D | l-misc.pkg | 24 #define FEAT_LESS 0x06
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H A D | zbmagic3.c | 898 (mb_ptr->feat == FEAT_LESS) || (mb_ptr->feat == FEAT_MORE) || in borg_defend_aux_glyph() 1011 (mb_ptr->feat == FEAT_LESS) || (mb_ptr->feat == FEAT_MORE) in borg_defend_aux_true_warding() 1112 (mb_ptr->feat == FEAT_LESS) || (mb_ptr->feat == FEAT_MORE) in borg_defend_aux_create_walls() 1565 mb_ptr->feat == FEAT_LESS || in borg_defend_aux_earthquake() 3005 (mb_ptr->feat == FEAT_CLOSED) || (mb_ptr->feat == FEAT_LESS) || in borg_perma_aux_glyph()
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H A D | generate.c | 167 if (feat == FEAT_LESS) in alloc_stairs() 892 if (!alloc_stairs(FEAT_LESS, rand_range(1, 2), 3)) return FALSE; in cave_gen()
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H A D | streams.c | 340 set_feat_bold(x, y, FEAT_LESS); in place_trees()
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H A D | run.c | 135 case FEAT_LESS: in see_interesting()
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H A D | zbmagic1.c | 528 if (mb_ptr->feat == FEAT_LESS) return (TRUE); in borg_happy_grid_bold() 2739 if (mb_ptr->feat == FEAT_LESS) in borg_caution()
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H A D | zborg8.c | 1942 if (map_loc(c_x, c_y)->feat == FEAT_LESS) in borg_think_dungeon()
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H A D | spells3.c | 1611 cave_set_feat(px, py, FEAT_LESS); in stair_creation() 1615 cave_set_feat(px, py, FEAT_LESS); in stair_creation()
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H A D | grid.c | 103 set_feat_grid(c_ptr, FEAT_LESS); in place_random_stairs()
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | mdefines.h | 813 #define FEAT_LESS 0x06 macro 2901 ((cave[DEPTH][Y][X].feat == FEAT_LESS) || \ 2973 (((C)->feat == FEAT_LESS) || \
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H A D | generate.c | 425 c_ptr->feat = FEAT_LESS; in place_up_stairs() 629 c_ptr->feat = FEAT_LESS; in alloc_stairs() 642 if (feat == FEAT_LESS) in alloc_stairs() 3354 alloc_stairs(Depth, FEAT_LESS, rand_range(1, 2), 3); in cave_gen()
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H A D | cmd2.c | 37 if (!p_ptr->ghost && c_ptr->feat != FEAT_LESS) in do_cmd_go_up() 80 if (c_ptr->feat == FEAT_LESS) in do_cmd_go_up() 3225 if (c_ptr->feat == FEAT_LESS) in do_cmd_hold_or_stay()
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H A D | spells2.c | 2057 if ((c_ptr->feat == FEAT_LESS) || in detect_sdoor() 2111 c_ptr->feat = FEAT_LESS; in stair_creation() 2119 c_ptr->feat = FEAT_LESS; in stair_creation()
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | generate.c | 859 c_ptr->feat = FEAT_LESS; in place_up_stairs() 1079 } else if (feat == FEAT_LESS || feat == FEAT_WAY_LESS) stairs_store = TRUE; in alloc_stairs() 1113 if (can_go_up(wpos, 0x1)) new_feat = FEAT_LESS; in alloc_stairs() 1120 if ((can_go_up(wpos, 0x1) && (feat == FEAT_LESS || feat == FEAT_WAY_LESS)) || in alloc_stairs() 1124 if (feat == FEAT_LESS || feat == FEAT_WAY_LESS) { in alloc_stairs() 9967 alloc_stairs(wpos, (d_ptr->flags1 & DF1_FLAT) ? FEAT_WAY_LESS : FEAT_LESS, 1, 2, stairs); 9970 alloc_stairs(wpos, (d_ptr->flags1 & DF1_FLAT) ? FEAT_WAY_LESS : FEAT_LESS, 2, 2, stairs); 9978 alloc_stairs(wpos, (d_ptr->flags1 & DF1_FLAT) ? FEAT_WAY_LESS : FEAT_LESS, 1, 2, NULL); 10725 c_ptr->feat = FEAT_LESS; 11139 if (c_ptr->feat == FEAT_MORE && wpos->wz > 0) c_ptr->feat = FEAT_LESS; [all …]
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H A D | slash.c | 5515 if (zcave[scy][scx].feat == FEAT_LESS && !strcmp(token[1], "tow")) { 5520 zcave[p_ptr->py][p_ptr->px].feat = FEAT_LESS; 5591 if (c_ptr->feat != FEAT_LESS && c_ptr->feat != FEAT_MORE) { 5596 if (c_ptr->feat == FEAT_LESS) d_ptr = wild->tower; 5843 zcave[p_ptr->py][p_ptr->px].feat = FEAT_LESS; 8715 if (c_ptr->feat != FEAT_LESS && c_ptr->feat != FEAT_MORE) { 8724 if (c_ptr->feat == FEAT_LESS) d_ptr = wild->tower; 8742 if (c_ptr->feat != FEAT_LESS && c_ptr->feat != FEAT_MORE) { 8747 … !(c_ptr->feat == FEAT_LESS ? (WPOS_IRONDEEPDIVE_Z > 0) : (WPOS_IRONDEEPDIVE_Z < 0))) { 8752 if (c_ptr->feat == FEAT_LESS) d_ptr = wild->tower; [all …]
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H A D | wild.c | 3582 zcave[w_ptr->dn_y][w_ptr->dn_x].feat = FEAT_LESS; 3823 if (c_ptr->feat == FEAT_MORE || c_ptr->feat == FEAT_LESS) continue; 3831 if (c_ptr->feat == FEAT_MORE || c_ptr->feat == FEAT_LESS) continue; 3841 if (c_ptr->feat == FEAT_MORE || c_ptr->feat == FEAT_LESS) continue; 3849 if (c_ptr->feat == FEAT_MORE || c_ptr->feat == FEAT_LESS) continue;
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H A D | cmd2.c | 129 c_ptr->feat != FEAT_LESS && c_ptr->feat != FEAT_WAY_LESS && in do_cmd_go_up() 155 if (c_ptr->feat == FEAT_LESS || c_ptr->feat == FEAT_WAY_LESS) in do_cmd_go_up() 159 } else if ((c_ptr->feat != FEAT_LESS && c_ptr->feat != FEAT_WAY_LESS) && in do_cmd_go_up() 184 (c_ptr->feat == FEAT_LESS || c_ptr->feat == FEAT_WAY_LESS)) { in do_cmd_go_up() 191 if (c_ptr->feat != FEAT_LESS && c_ptr->feat != FEAT_WAY_LESS) { in do_cmd_go_up() 219 if (c_ptr->feat != FEAT_LESS && c_ptr->feat != FEAT_WAY_LESS) { in do_cmd_go_up() 303 if (c_ptr->feat == FEAT_LESS || c_ptr->feat == FEAT_WAY_LESS) { in do_cmd_go_up()
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | defines.h | 1941 #define FEAT_LESS 0x06 macro 2129 …((feat) == FEAT_MORE || (feat) == FEAT_LESS || (feat) == FEAT_WAY_MORE || (feat) == FEAT_WAY_LESS … 6468 ((ZCAVE[Y][X].feat == FEAT_LESS) || \ 6563 (((C)->feat == FEAT_LESS) || \
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