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Searched refs:FEAT_LESS (Results 1 – 25 of 49) sorted by relevance

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/dports/games/angband/Angband-4.2.2/src/
H A Dgen-util.c361 square_set_feat(c, grid, FEAT_LESS); in new_player_spot()
391 square_set_feat(c, grid, FEAT_LESS); in place_stairs()
404 int feat = randint0(100) < 50 ? FEAT_LESS : FEAT_MORE; in place_random_stairs()
H A Dcave.c44 int FEAT_LESS; variable
333 FEAT_LESS = lookup_feat("up staircase"); in set_terrain()
H A Dgen-cave.c580 alloc_stairs(c, FEAT_LESS, rand_range(1, 2)); in classic_gen()
838 alloc_stairs(c, FEAT_LESS, 1); in labyrinth_gen()
1364 alloc_stairs(c, FEAT_LESS, rand_range(1, 2)); in cavern_gen()
2092 alloc_stairs(c, FEAT_LESS, rand_range(1, 2)); in modified_gen()
2313 alloc_stairs(c, FEAT_LESS, rand_range(1, 2)); in moria_gen()
2558 alloc_stairs(c, FEAT_LESS, rand_range(1, 2)); in hard_centre_gen()
2710 alloc_stairs(c, FEAT_LESS, rand_range(1, 2)); in lair_gen()
2794 alloc_stairs(left, FEAT_LESS, rand_range(1, 3)); in gauntlet_gen()
H A Dgenerate.c873 new->feat = FEAT_LESS; in get_join_info()
889 if (join->feat == FEAT_LESS) { in get_join_info()
914 (!above && (join->feat == FEAT_LESS))) { in get_min_level_size()
H A Dcave.h228 extern int FEAT_LESS;
H A Dwiz-debug.c1833 int featu[] = {FEAT_LESS}; in do_cmd_wiz_features()
1835 int featt[] = {FEAT_LESS, FEAT_MORE}; in do_cmd_wiz_features()
H A Dgen-room.c1223 square_set_feat(c, grid, FEAT_LESS); break; in build_vault()
1229 square_set_feat(c, grid, FEAT_LESS); in build_vault()
/dports/games/zangband/zangband/src/
H A Dl-misc.pkg24 #define FEAT_LESS 0x06
H A Dzbmagic3.c898 (mb_ptr->feat == FEAT_LESS) || (mb_ptr->feat == FEAT_MORE) || in borg_defend_aux_glyph()
1011 (mb_ptr->feat == FEAT_LESS) || (mb_ptr->feat == FEAT_MORE) in borg_defend_aux_true_warding()
1112 (mb_ptr->feat == FEAT_LESS) || (mb_ptr->feat == FEAT_MORE) in borg_defend_aux_create_walls()
1565 mb_ptr->feat == FEAT_LESS || in borg_defend_aux_earthquake()
3005 (mb_ptr->feat == FEAT_CLOSED) || (mb_ptr->feat == FEAT_LESS) || in borg_perma_aux_glyph()
H A Dgenerate.c167 if (feat == FEAT_LESS) in alloc_stairs()
892 if (!alloc_stairs(FEAT_LESS, rand_range(1, 2), 3)) return FALSE; in cave_gen()
H A Dstreams.c340 set_feat_bold(x, y, FEAT_LESS); in place_trees()
H A Drun.c135 case FEAT_LESS: in see_interesting()
H A Dzbmagic1.c528 if (mb_ptr->feat == FEAT_LESS) return (TRUE); in borg_happy_grid_bold()
2739 if (mb_ptr->feat == FEAT_LESS) in borg_caution()
H A Dzborg8.c1942 if (map_loc(c_x, c_y)->feat == FEAT_LESS) in borg_think_dungeon()
H A Dspells3.c1611 cave_set_feat(px, py, FEAT_LESS); in stair_creation()
1615 cave_set_feat(px, py, FEAT_LESS); in stair_creation()
H A Dgrid.c103 set_feat_grid(c_ptr, FEAT_LESS); in place_random_stairs()
/dports/games/mangband/mangband-1.5.3/src/server/
H A Dmdefines.h813 #define FEAT_LESS 0x06 macro
2901 ((cave[DEPTH][Y][X].feat == FEAT_LESS) || \
2973 (((C)->feat == FEAT_LESS) || \
H A Dgenerate.c425 c_ptr->feat = FEAT_LESS; in place_up_stairs()
629 c_ptr->feat = FEAT_LESS; in alloc_stairs()
642 if (feat == FEAT_LESS) in alloc_stairs()
3354 alloc_stairs(Depth, FEAT_LESS, rand_range(1, 2), 3); in cave_gen()
H A Dcmd2.c37 if (!p_ptr->ghost && c_ptr->feat != FEAT_LESS) in do_cmd_go_up()
80 if (c_ptr->feat == FEAT_LESS) in do_cmd_go_up()
3225 if (c_ptr->feat == FEAT_LESS) in do_cmd_hold_or_stay()
H A Dspells2.c2057 if ((c_ptr->feat == FEAT_LESS) || in detect_sdoor()
2111 c_ptr->feat = FEAT_LESS; in stair_creation()
2119 c_ptr->feat = FEAT_LESS; in stair_creation()
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dgenerate.c859 c_ptr->feat = FEAT_LESS; in place_up_stairs()
1079 } else if (feat == FEAT_LESS || feat == FEAT_WAY_LESS) stairs_store = TRUE; in alloc_stairs()
1113 if (can_go_up(wpos, 0x1)) new_feat = FEAT_LESS; in alloc_stairs()
1120 if ((can_go_up(wpos, 0x1) && (feat == FEAT_LESS || feat == FEAT_WAY_LESS)) || in alloc_stairs()
1124 if (feat == FEAT_LESS || feat == FEAT_WAY_LESS) { in alloc_stairs()
9967 alloc_stairs(wpos, (d_ptr->flags1 & DF1_FLAT) ? FEAT_WAY_LESS : FEAT_LESS, 1, 2, stairs);
9970 alloc_stairs(wpos, (d_ptr->flags1 & DF1_FLAT) ? FEAT_WAY_LESS : FEAT_LESS, 2, 2, stairs);
9978 alloc_stairs(wpos, (d_ptr->flags1 & DF1_FLAT) ? FEAT_WAY_LESS : FEAT_LESS, 1, 2, NULL);
10725 c_ptr->feat = FEAT_LESS;
11139 if (c_ptr->feat == FEAT_MORE && wpos->wz > 0) c_ptr->feat = FEAT_LESS;
[all …]
H A Dslash.c5515 if (zcave[scy][scx].feat == FEAT_LESS && !strcmp(token[1], "tow")) {
5520 zcave[p_ptr->py][p_ptr->px].feat = FEAT_LESS;
5591 if (c_ptr->feat != FEAT_LESS && c_ptr->feat != FEAT_MORE) {
5596 if (c_ptr->feat == FEAT_LESS) d_ptr = wild->tower;
5843 zcave[p_ptr->py][p_ptr->px].feat = FEAT_LESS;
8715 if (c_ptr->feat != FEAT_LESS && c_ptr->feat != FEAT_MORE) {
8724 if (c_ptr->feat == FEAT_LESS) d_ptr = wild->tower;
8742 if (c_ptr->feat != FEAT_LESS && c_ptr->feat != FEAT_MORE) {
8747 … !(c_ptr->feat == FEAT_LESS ? (WPOS_IRONDEEPDIVE_Z > 0) : (WPOS_IRONDEEPDIVE_Z < 0))) {
8752 if (c_ptr->feat == FEAT_LESS) d_ptr = wild->tower;
[all …]
H A Dwild.c3582 zcave[w_ptr->dn_y][w_ptr->dn_x].feat = FEAT_LESS;
3823 if (c_ptr->feat == FEAT_MORE || c_ptr->feat == FEAT_LESS) continue;
3831 if (c_ptr->feat == FEAT_MORE || c_ptr->feat == FEAT_LESS) continue;
3841 if (c_ptr->feat == FEAT_MORE || c_ptr->feat == FEAT_LESS) continue;
3849 if (c_ptr->feat == FEAT_MORE || c_ptr->feat == FEAT_LESS) continue;
H A Dcmd2.c129 c_ptr->feat != FEAT_LESS && c_ptr->feat != FEAT_WAY_LESS && in do_cmd_go_up()
155 if (c_ptr->feat == FEAT_LESS || c_ptr->feat == FEAT_WAY_LESS) in do_cmd_go_up()
159 } else if ((c_ptr->feat != FEAT_LESS && c_ptr->feat != FEAT_WAY_LESS) && in do_cmd_go_up()
184 (c_ptr->feat == FEAT_LESS || c_ptr->feat == FEAT_WAY_LESS)) { in do_cmd_go_up()
191 if (c_ptr->feat != FEAT_LESS && c_ptr->feat != FEAT_WAY_LESS) { in do_cmd_go_up()
219 if (c_ptr->feat != FEAT_LESS && c_ptr->feat != FEAT_WAY_LESS) { in do_cmd_go_up()
303 if (c_ptr->feat == FEAT_LESS || c_ptr->feat == FEAT_WAY_LESS) { in do_cmd_go_up()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h1941 #define FEAT_LESS 0x06 macro
2129 …((feat) == FEAT_MORE || (feat) == FEAT_LESS || (feat) == FEAT_WAY_MORE || (feat) == FEAT_WAY_LESS …
6468 ((ZCAVE[Y][X].feat == FEAT_LESS) || \
6563 (((C)->feat == FEAT_LESS) || \

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