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Searched refs:FF1_BLOCK_LOS (Results 1 – 3 of 3) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h5799 #define FF1_BLOCK_LOS 0x40000000L /* can't shoot/cast/throw through this one, but may be able to w… macro
6331 !(f_info[ZCAVE[Y][X].feat].flags1 & FF1_BLOCK_LOS))
6336 !(f_info[ZCAVE[Y][X].feat].flags1 & (FF1_BLOCK_LOS | FF1_BLOCK_CONTACT)))
6512 !(f_info[(C)->feat].flags1 & FF1_BLOCK_LOS))
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcave.c7818 if (f_info[zcave[y][x].feat].flags1 & (FF1_BLOCK_LOS | FF1_BLOCK_CONTACT)) break;
7856 if (f_info[zcave[y][x].feat].flags1 & (FF1_BLOCK_LOS | FF1_BLOCK_CONTACT)) break;
7959 if (f_info[zcave[y][x].feat].flags1 & (FF1_BLOCK_LOS | FF1_BLOCK_CONTACT)) break;
8038 if (f_info[zcave[y][x].feat].flags1 & (FF1_BLOCK_LOS | FF1_BLOCK_CONTACT)) break;
H A Dcmd2.c5037 if (f_info[zcave[ny][nx].feat].flags1 & (FF1_BLOCK_LOS | FF1_BLOCK_CONTACT)) break;
6300 if (f_info[zcave[ny][nx].feat].flags1 & (FF1_BLOCK_LOS | FF1_BLOCK_CONTACT)) break;