Searched refs:FFCF_SAMESECTOR (Results 1 – 4 of 4) sorted by relevance
509 FFCF_SAMESECTOR = 2, enumerator
2710 P_FindFloorCeiling(mo, FFCF_SAMESECTOR | FFCF_ONLY3DFLOORS | FFCF_3DRESTRICT); in P_NightmareRespawn()4479 P_FindFloorCeiling(mobj, FFCF_SAMESECTOR | FFCF_ONLY3DFLOORS | FFCF_3DRESTRICT); in P_SpawnPlayer()4936 P_FindFloorCeiling(mobj, FFCF_SAMESECTOR | FFCF_ONLY3DFLOORS | FFCF_3DRESTRICT); in P_SpawnMapThing()
239 sec = !(flags & FFCF_SAMESECTOR) ? P_PointInSector(tmf.x, tmf.y) : tmf.thing->Sector; in P_GetFloorCeilingZ()
385 P_FindFloorCeiling(self, FFCF_SAMESECTOR | FFCF_ONLY3DFLOORS | FFCF_3DRESTRICT); in DEFINE_ACTION_FUNCTION()