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Searched refs:FFCF_SAMESECTOR (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_local.h509 FFCF_SAMESECTOR = 2, enumerator
H A Dp_mobj.cpp2710 P_FindFloorCeiling(mo, FFCF_SAMESECTOR | FFCF_ONLY3DFLOORS | FFCF_3DRESTRICT); in P_NightmareRespawn()
4479 P_FindFloorCeiling(mobj, FFCF_SAMESECTOR | FFCF_ONLY3DFLOORS | FFCF_3DRESTRICT); in P_SpawnPlayer()
4936 P_FindFloorCeiling(mobj, FFCF_SAMESECTOR | FFCF_ONLY3DFLOORS | FFCF_3DRESTRICT); in P_SpawnMapThing()
H A Dp_map.cpp239 sec = !(flags & FFCF_SAMESECTOR) ? P_PointInSector(tmf.x, tmf.y) : tmf.thing->Sector; in P_GetFloorCeilingZ()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_pickups.cpp385 P_FindFloorCeiling(self, FFCF_SAMESECTOR | FFCF_ONLY3DFLOORS | FFCF_3DRESTRICT); in DEFINE_ACTION_FUNCTION()