/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_save.c | 112 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 113 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 114 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 115 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 117 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 122 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP}, 123 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 125 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP}, 126 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 127 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_save.c | 112 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 113 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 114 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 115 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 117 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 122 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP}, 123 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 125 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP}, 126 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 127 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_save.c | 98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 109 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 112 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 113 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, 233 if (field->flags & FFL_SPAWNTEMP) in WriteField1() 305 if (field->flags & FFL_SPAWNTEMP) in WriteField2() [all …]
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_save.c | 79 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 80 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 81 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 82 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 84 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 90 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 93 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 94 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, 257 if (field->flags & FFL_SPAWNTEMP) in WriteField1() 329 if (field->flags & FFL_SPAWNTEMP) in WriteField2() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_save.c | 98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 109 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 112 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 113 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, 233 if (field->flags & FFL_SPAWNTEMP) in WriteField1() 305 if (field->flags & FFL_SPAWNTEMP) in WriteField2() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_save.c | 98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 109 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 112 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 113 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, 233 if (field->flags & FFL_SPAWNTEMP) in WriteField1() 305 if (field->flags & FFL_SPAWNTEMP) in WriteField2() [all …]
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/dports/games/q2pro/q2pro/game/ |
H A D | g_save.c | 98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 109 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 112 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 113 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, 233 if (field->flags & FFL_SPAWNTEMP) in WriteField1() 305 if (field->flags & FFL_SPAWNTEMP) in WriteField2() [all …]
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_save.c | 79 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 80 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 81 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 82 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 84 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 90 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 93 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 94 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, 220 if (field->flags & FFL_SPAWNTEMP) in WriteField1() 292 if (field->flags & FFL_SPAWNTEMP) in WriteField2() [all …]
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_save.c | 79 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 80 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 81 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 82 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 84 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 90 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 93 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 94 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, 252 if (field->flags & FFL_SPAWNTEMP) in WriteField1() 324 if (field->flags & FFL_SPAWNTEMP) in WriteField2() [all …]
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_save.c | 79 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 80 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 81 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 82 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 84 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 90 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 93 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 94 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, 214 if (field->flags & FFL_SPAWNTEMP) in WriteField1() 286 if (field->flags & FFL_SPAWNTEMP) in WriteField2() [all …]
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_save.c | 98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 109 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 112 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 113 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, 238 if (field->flags & FFL_SPAWNTEMP) in WriteField1() 310 if (field->flags & FFL_SPAWNTEMP) in WriteField2() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_save.c | 98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 109 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 112 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 113 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, 233 if (field->flags & FFL_SPAWNTEMP) in WriteField1() 305 if (field->flags & FFL_SPAWNTEMP) in WriteField2() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_save.c | 79 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 80 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 81 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 82 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 84 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 90 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 93 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 94 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, 225 if (field->flags & FFL_SPAWNTEMP) in WriteField1() 297 if (field->flags & FFL_SPAWNTEMP) in WriteField2() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_save.c | 98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 112 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 115 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 116 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, 249 if (field->flags & FFL_SPAWNTEMP) in WriteField1() 321 if (field->flags & FFL_SPAWNTEMP) in WriteField2() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_save.c | 79 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 80 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 81 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 82 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 84 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 90 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 93 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 94 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, 270 if (field->flags & FFL_SPAWNTEMP) in WriteField1() 342 if (field->flags & FFL_SPAWNTEMP) in WriteField2() [all …]
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_save.c | 98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 109 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 112 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 113 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, 230 if (field->flags & FFL_SPAWNTEMP) in WriteField1() 302 if (field->flags & FFL_SPAWNTEMP) in WriteField2() [all …]
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_save.c | 98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 109 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 112 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 113 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, 233 if (field->flags & FFL_SPAWNTEMP) in WriteField1() 305 if (field->flags & FFL_SPAWNTEMP) in WriteField2() [all …]
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_save.c | 79 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 80 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 81 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 82 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 84 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 90 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 93 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 94 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, 213 if (field->flags & FFL_SPAWNTEMP) in WriteField1() 285 if (field->flags & FFL_SPAWNTEMP) in WriteField2() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_save.c | 58 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 59 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 60 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 61 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 63 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 64 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP}, 65 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 67 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP}, 68 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 69 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_save.c | 58 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 59 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 60 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 61 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 63 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 64 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP}, 65 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 67 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP}, 68 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 69 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_save.c | 58 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 59 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 60 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 61 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 63 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 64 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP}, 65 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 67 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP}, 68 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 69 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, [all …]
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_save.c | 42 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 43 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 44 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 45 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 47 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 48 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP}, 49 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 51 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP}, 52 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 53 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_save.c | 58 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 59 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 60 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 61 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 63 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 64 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP}, 65 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 67 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP}, 68 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 69 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_save.c | 58 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 59 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 60 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 61 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 63 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 64 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP}, 65 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 67 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP}, 68 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 69 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | g_save.c | 42 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP}, 43 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP}, 44 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP}, 45 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP}, 47 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP}, 48 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP}, 49 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP}, 51 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP}, 52 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP}, 53 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP}, [all …]
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