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Searched refs:FFL_SPAWNTEMP (Results 1 – 25 of 92) sorted by relevance

1234

/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_save.c112 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
113 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
114 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
115 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
117 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
122 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
123 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
125 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
126 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
127 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_save.c112 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
113 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
114 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
115 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
117 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
122 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
123 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
125 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
126 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
127 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_save.c98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
109 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
112 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
113 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
233 if (field->flags & FFL_SPAWNTEMP) in WriteField1()
305 if (field->flags & FFL_SPAWNTEMP) in WriteField2()
[all …]
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_save.c79 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
80 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
81 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
82 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
84 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
90 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
93 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
94 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
257 if (field->flags & FFL_SPAWNTEMP) in WriteField1()
329 if (field->flags & FFL_SPAWNTEMP) in WriteField2()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_save.c98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
109 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
112 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
113 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
233 if (field->flags & FFL_SPAWNTEMP) in WriteField1()
305 if (field->flags & FFL_SPAWNTEMP) in WriteField2()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_save.c98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
109 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
112 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
113 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
233 if (field->flags & FFL_SPAWNTEMP) in WriteField1()
305 if (field->flags & FFL_SPAWNTEMP) in WriteField2()
[all …]
/dports/games/q2pro/q2pro/game/
H A Dg_save.c98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
109 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
112 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
113 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
233 if (field->flags & FFL_SPAWNTEMP) in WriteField1()
305 if (field->flags & FFL_SPAWNTEMP) in WriteField2()
[all …]
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_save.c79 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
80 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
81 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
82 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
84 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
90 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
93 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
94 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
220 if (field->flags & FFL_SPAWNTEMP) in WriteField1()
292 if (field->flags & FFL_SPAWNTEMP) in WriteField2()
[all …]
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_save.c79 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
80 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
81 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
82 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
84 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
90 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
93 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
94 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
252 if (field->flags & FFL_SPAWNTEMP) in WriteField1()
324 if (field->flags & FFL_SPAWNTEMP) in WriteField2()
[all …]
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_save.c79 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
80 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
81 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
82 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
84 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
90 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
93 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
94 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
214 if (field->flags & FFL_SPAWNTEMP) in WriteField1()
286 if (field->flags & FFL_SPAWNTEMP) in WriteField2()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_save.c98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
109 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
112 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
113 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
238 if (field->flags & FFL_SPAWNTEMP) in WriteField1()
310 if (field->flags & FFL_SPAWNTEMP) in WriteField2()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_save.c98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
109 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
112 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
113 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
233 if (field->flags & FFL_SPAWNTEMP) in WriteField1()
305 if (field->flags & FFL_SPAWNTEMP) in WriteField2()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_save.c79 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
80 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
81 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
82 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
84 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
90 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
93 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
94 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
225 if (field->flags & FFL_SPAWNTEMP) in WriteField1()
297 if (field->flags & FFL_SPAWNTEMP) in WriteField2()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_save.c98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
112 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
115 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
116 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
249 if (field->flags & FFL_SPAWNTEMP) in WriteField1()
321 if (field->flags & FFL_SPAWNTEMP) in WriteField2()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_save.c79 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
80 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
81 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
82 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
84 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
90 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
93 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
94 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
270 if (field->flags & FFL_SPAWNTEMP) in WriteField1()
342 if (field->flags & FFL_SPAWNTEMP) in WriteField2()
[all …]
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_save.c98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
109 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
112 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
113 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
230 if (field->flags & FFL_SPAWNTEMP) in WriteField1()
302 if (field->flags & FFL_SPAWNTEMP) in WriteField2()
[all …]
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_save.c98 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
99 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
100 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
101 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
103 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
109 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
112 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
113 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
233 if (field->flags & FFL_SPAWNTEMP) in WriteField1()
305 if (field->flags & FFL_SPAWNTEMP) in WriteField2()
[all …]
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_save.c79 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
80 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
81 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
82 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
84 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
90 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
93 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
94 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
213 if (field->flags & FFL_SPAWNTEMP) in WriteField1()
285 if (field->flags & FFL_SPAWNTEMP) in WriteField2()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_save.c58 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
59 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
60 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
61 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
63 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
64 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
65 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
67 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
68 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
69 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_save.c58 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
59 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
60 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
61 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
63 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
64 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
65 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
67 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
68 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
69 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_save.c58 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
59 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
60 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
61 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
63 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
64 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
65 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
67 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
68 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
69 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
[all …]
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_save.c42 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
43 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
44 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
45 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
47 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
48 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
49 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
51 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
52 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
53 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_save.c58 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
59 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
60 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
61 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
63 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
64 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
65 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
67 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
68 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
69 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_save.c58 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
59 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
60 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
61 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
63 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
64 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
65 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
67 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
68 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
69 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dg_save.c42 {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
43 {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
44 {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
45 {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
47 {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
48 {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
49 {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
51 {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
52 {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
53 {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
[all …]

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