Searched refs:FF_RENDERALL (Results 1 – 12 of 12) sorted by relevance
3440 !(rover->flags & FF_RENDERALL)) in P_ProcessLineSpecial()3528 !(rover->flags & FF_RENDERALL)) in P_ProcessLineSpecial()6689 ffloorflags |= FF_RENDERALL; in P_SpawnSpecials()6748 ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_MARIO; in P_SpawnSpecials()6752 ffloorflags &= ~(FF_SOLID|FF_RENDERALL|FF_CUTLEVEL); in P_SpawnSpecials()6780 ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_BUSTUP; in P_SpawnSpecials()7715 !(rover->flags & FF_RENDERALL)) in P_FadeFakeFloor()7842 rover->flags |= FF_RENDERALL; in P_FadeFakeFloor()7844 rover->flags &= ~FF_RENDERALL; in P_FadeFakeFloor()7873 rover->flags |= FF_RENDERALL; in P_FadeFakeFloor()[all …]
124 FF_RENDERALL = 0x18, ///< Renders everything. enumerator
5200 {"FF_RENDERALL",FF_RENDERALL}, ///< Renders everything.
377 …if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXIS… in P_CameraLineOpening()401 …if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXIS… in P_CameraLineOpening()
2408 rover->flags |= (FF_SOLID|FF_RENDERALL|FF_CUTLEVEL); in EV_MarioBlock()
2366 … & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || GETSECSPECI… in P_CheckCameraPosition()
10191 … & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || GETSECSPECI… in P_MoveChaseCamera()10317 …if ((rover->flags & FF_BLOCKOTHERS) && (rover->flags & FF_RENDERALL) && (rover->flags & FF_EXISTS)… in P_MoveChaseCamera()
4709 if (rover->flags & FF_RENDERALL) // checking for FF_RENDERANY. in P_Boss4DestroyCage()
14 FF_RENDERALL = 0xC, //Render everything? enumerator
229 flags=FF_EXISTS|FF_RENDERALL|FF_SOLID|FF_INVERTSECTOR; in P_Set3DFloor()277 flags = defflags[param&3] | FF_EXISTS|FF_RENDERALL; in P_Set3DFloor()300 if (alpha==0) flags&=~(FF_RENDERALL|FF_BOTHPLANES|FF_ALLSIDES); in P_Set3DFloor()499 …else if ((pick->flags&(FF_SWIMMABLE|FF_TRANSLUCENT) || (!(pick->flags&FF_RENDERALL))) && pick->fla… in P_Recalculate3DFloors()
331 // FF_RENDERALL {value = 24; text = "Renders everything.}
332 // FF_RENDERALL {value = 24; text = "Renders everything.}