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Searched refs:FF_SOLID (Results 1 – 25 of 28) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_3dfloors.cpp229 flags=FF_EXISTS|FF_RENDERALL|FF_SOLID|FF_INVERTSECTOR; in P_Set3DFloor()
238 if (l->args[2] & 1) flags &= ~FF_SOLID; in P_Set3DFloor()
272 FF_SOLID, in P_Set3DFloor()
291 if ((param2&128) && !(flags & FF_SOLID)) flags |= FF_FLOOD|FF_SEETHROUGH|FF_SHOOTTHROUGH; in P_Set3DFloor()
332 if(rover->flags & FF_SOLID) in P_PlayerOnSpecial3DFloor()
374 if(rover->flags & FF_SOLID && rover->model->SecActTarget) in P_CheckFor3DFloorHit()
404 if(rover->flags & FF_SOLID && rover->model->SecActTarget) in P_CheckFor3DCeilingHit()
784 if (!(rover->flags & FF_SOLID)) continue; in P_LineOpening_XFloors()
900 if(!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_FindFloorPlane()
942 if(!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_Find3DFloor()
H A Dp_sight.cpp151 if ((Flags & SF_IGNOREWATERBOUNDARY) && (rover->flags & FF_SOLID) == 0) continue; in PTR_SightTraverse()
184 if ((Flags & SF_IGNOREWATERBOUNDARY) && (rover->flags & FF_SOLID) == 0) continue; in PTR_SightTraverse()
413 if((rover->flags & FF_SOLID) == myseethrough || !(rover->flags & FF_EXISTS)) continue; in P_SightTraverseIntercepts()
414 if ((Flags & SF_IGNOREWATERBOUNDARY) && (rover->flags & FF_SOLID) == 0) continue; in P_SightTraverseIntercepts()
H A Dp_3dfloors.h11 FF_SOLID = 0x2, //Does it clip things? enumerator
H A Dr_segs.cpp807 if ((fover->flags & FF_SOLID) == (rover->flags & FF_SOLID) && in R_RenderFakeWallRange()
808 !(!(fover->flags & FF_SOLID) && (fover->alpha == 255 || rover->alpha == 255)) in R_RenderFakeWallRange()
984 if ((fover->flags & FF_SOLID) == (rover->flags & FF_SOLID) && in R_RenderFakeWallRange()
985 !(!(rover->flags & FF_SOLID) && (fover->alpha == 255 || rover->alpha == 255)) in R_RenderFakeWallRange()
H A Dp_mobj.cpp1333 if ((rover->flags&(FF_EXISTS|FF_SOLID|FF_RENDERSIDES))==(FF_EXISTS|FF_SOLID|FF_RENDERSIDES)) in P_ExplodeMissile()
2179 if (rover->flags&FF_SOLID && rover->top.plane->ZatPoint(mo) == mo->floorz) break; in P_XYMovement()
3896 if(!(rover->flags & FF_SWIMMABLE) || rover->flags & FF_SOLID) continue; in UpdateWaterLevel()
5383 if (rover->flags & (FF_SOLID | FF_SWIMMABLE)) in P_HitWater()
5510 if (rover->flags & (FF_SOLID|FF_SWIMMABLE)) in P_HitFloor()
H A Dp_map.cpp258 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_GetFloorCeilingZ()
632 if (rover->flags & FF_SOLID) in P_GetFriction()
1484 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_CheckPosition()
1825 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in CheckForPushSpecial()
2764 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_CheckSlopeWalk()
2782 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_CheckSlopeWalk()
H A Dp_acs.cpp4191 if ((ff->flags & (FF_EXISTS | FF_SOLID)) == (FF_EXISTS | FF_SOLID) && in DoCheckActorTexture()
4211 if ((ff->flags & (FF_EXISTS | FF_SOLID)) == (FF_EXISTS | FF_SOLID) && in DoCheckActorTexture()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_spec.c5530 sec2->attachedsolid[0] = (flags & FF_SOLID); in P_AddFakeFloor()
6687 ffloorflags = FF_EXISTS|FF_SOLID; in P_SpawnSpecials()
6752 ffloorflags &= ~(FF_SOLID|FF_RENDERALL|FF_CUTLEVEL); in P_SpawnSpecials()
7736 if (rover->spawnflags & FF_SOLID) in P_FadeFakeFloor()
7737 rover->flags &= ~FF_SOLID; in P_FadeFakeFloor()
7771 if (rover->spawnflags & FF_SOLID) in P_FadeFakeFloor()
7772 rover->flags |= FF_SOLID; in P_FadeFakeFloor()
7880 if (rover->spawnflags & FF_SOLID) in P_FadeFakeFloor()
7881 rover->flags &= ~FF_SOLID; in P_FadeFakeFloor()
7893 if (rover->spawnflags & FF_SOLID) in P_FadeFakeFloor()
[all …]
H A Dr_defs.h121 FF_SOLID = 0x6, ///< Clips things. enumerator
H A Ddeh_tables.c5197 {"FF_SOLID",FF_SOLID}, ///< Clips things.
H A Dp_sight.c473 if (rover->flags & FF_SOLID) in P_CheckSight()
H A Dp_floor.c604 if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_SOLID) in P_SectorCheckWater()
2407 if (!(rover->flags & FF_SOLID)) in EV_MarioBlock()
2408 rover->flags |= (FF_SOLID|FF_RENDERALL|FF_CUTLEVEL); in EV_MarioBlock()
H A Dp_map.c2980 if (!rover || ((rover->flags & FF_EXISTS) && (rover->flags & FF_SOLID))) in P_ThingHeightClip()
4996 if ((!(rover->flags & FF_SOLID || rover->flags & FF_QUICKSAND) || (rover->flags & FF_SWIMMABLE))) in P_FloorzAtPos()
5040 if ((!(rover->flags & FF_SOLID || rover->flags & FF_QUICKSAND) || (rover->flags & FF_SWIMMABLE))) in P_CeilingzAtPos()
/dports/games/block/blocks/
H A Dblock.c31 #define FF_SOLID 2 macro
212 init_pair(FF_SOLID ,COLOR_BLUE ,COLOR_WHITE); in main()
717 … if(has_colors())mvaddch(yo+i,xo+j,(s->field[i][j])|A_REVERSE|COLOR_PAIR(FF_SOLID)); in drawsolid()
H A Dblock.c.old29 #define FF_SOLID 2
179 init_pair(FF_SOLID ,COLOR_BLUE ,COLOR_WHITE);
654 … if(has_colors())mvaddch(yo+i,xo+j,(s->field[i][j])|A_REVERSE|COLOR_PAIR(FF_SOLID));
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_map.c1179 if(!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) continue; in P_CheckPosition()
2252 if( !(rovflr->flags & FF_SOLID) in PTR_AimTraverse()
2280 if(!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) continue; in PTR_AimTraverse()
2453 if(!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) continue; in PTR_ShootTraverse()
2479 if(!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) continue; in PTR_ShootTraverse()
2531 if(!(rovflr->flags & FF_SOLID)) continue; in PTR_ShootTraverse()
2671 if(!(rovflr->flags & FF_SOLID)) in PTR_ShootTraverse()
H A Dp_maputl.c402 if(!(rovflr->flags & FF_SOLID)) continue; in P_LineOpening()
426 if(!(rovflr->flags & FF_SOLID)) in P_LineOpening()
H A Dr_defs.h217 FF_SOLID = 0x2, //It clips things enumerator
H A Dp_spec.c2770 if(rover->flags & FF_SOLID) in P_PlayerOnSpecial3DFloor()
3332 FF_EXISTS|FF_SOLID|FF_OUTER_SIDES|FF_OUTER_PLANES in P_SpawnSpecials()
3346 FF_EXISTS|FF_SOLID|FF_OUTER_SIDES|FF_OUTER_PLANES in P_SpawnSpecials()
3362 FF_EXISTS|FF_SOLID|FF_TRANSLUCENT|FF_OUTER_SIDES|FF_OUTER_PLANES in P_SpawnSpecials()
3455 FF_EXISTS|FF_SOLID ); in P_SpawnSpecials()
H A Dp_sight.c146 if( !(ff->flags & FF_SOLID) ) continue; in intercept_ffloor()
H A Db_look.c113 if(!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in B_Reachable()
H A Dr_segs.c2300 if(dc_lightlist[i].flags & FF_SOLID) in R_RenderSegLoop()
2989 if(ff_light->caster && ff_light->caster->flags & FF_SOLID) in R_StoreWallRange()
H A Dp_mobj.c1058 if (!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) in P_ZMovement()
1632 if (!(rover->flags & FF_SWIMMABLE) || rover->flags & FF_SOLID) in P_MobjCheckWater()
/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_hereticweaps.cpp1079 if(!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in DEFINE_ACTION_FUNCTION()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/extras/conf/
H A DSrb2-20wb.cfg328 // FF_SOLID {value = 6; text = "Solid to all objects."}

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