/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_3dfloors.cpp | 229 flags=FF_EXISTS|FF_RENDERALL|FF_SOLID|FF_INVERTSECTOR; in P_Set3DFloor() 238 if (l->args[2] & 1) flags &= ~FF_SOLID; in P_Set3DFloor() 272 FF_SOLID, in P_Set3DFloor() 291 if ((param2&128) && !(flags & FF_SOLID)) flags |= FF_FLOOD|FF_SEETHROUGH|FF_SHOOTTHROUGH; in P_Set3DFloor() 332 if(rover->flags & FF_SOLID) in P_PlayerOnSpecial3DFloor() 374 if(rover->flags & FF_SOLID && rover->model->SecActTarget) in P_CheckFor3DFloorHit() 404 if(rover->flags & FF_SOLID && rover->model->SecActTarget) in P_CheckFor3DCeilingHit() 784 if (!(rover->flags & FF_SOLID)) continue; in P_LineOpening_XFloors() 900 if(!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_FindFloorPlane() 942 if(!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_Find3DFloor()
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H A D | p_sight.cpp | 151 if ((Flags & SF_IGNOREWATERBOUNDARY) && (rover->flags & FF_SOLID) == 0) continue; in PTR_SightTraverse() 184 if ((Flags & SF_IGNOREWATERBOUNDARY) && (rover->flags & FF_SOLID) == 0) continue; in PTR_SightTraverse() 413 if((rover->flags & FF_SOLID) == myseethrough || !(rover->flags & FF_EXISTS)) continue; in P_SightTraverseIntercepts() 414 if ((Flags & SF_IGNOREWATERBOUNDARY) && (rover->flags & FF_SOLID) == 0) continue; in P_SightTraverseIntercepts()
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H A D | p_3dfloors.h | 11 FF_SOLID = 0x2, //Does it clip things? enumerator
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H A D | r_segs.cpp | 807 if ((fover->flags & FF_SOLID) == (rover->flags & FF_SOLID) && in R_RenderFakeWallRange() 808 !(!(fover->flags & FF_SOLID) && (fover->alpha == 255 || rover->alpha == 255)) in R_RenderFakeWallRange() 984 if ((fover->flags & FF_SOLID) == (rover->flags & FF_SOLID) && in R_RenderFakeWallRange() 985 !(!(rover->flags & FF_SOLID) && (fover->alpha == 255 || rover->alpha == 255)) in R_RenderFakeWallRange()
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H A D | p_mobj.cpp | 1333 if ((rover->flags&(FF_EXISTS|FF_SOLID|FF_RENDERSIDES))==(FF_EXISTS|FF_SOLID|FF_RENDERSIDES)) in P_ExplodeMissile() 2179 if (rover->flags&FF_SOLID && rover->top.plane->ZatPoint(mo) == mo->floorz) break; in P_XYMovement() 3896 if(!(rover->flags & FF_SWIMMABLE) || rover->flags & FF_SOLID) continue; in UpdateWaterLevel() 5383 if (rover->flags & (FF_SOLID | FF_SWIMMABLE)) in P_HitWater() 5510 if (rover->flags & (FF_SOLID|FF_SWIMMABLE)) in P_HitFloor()
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H A D | p_map.cpp | 258 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_GetFloorCeilingZ() 632 if (rover->flags & FF_SOLID) in P_GetFriction() 1484 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_CheckPosition() 1825 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in CheckForPushSpecial() 2764 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_CheckSlopeWalk() 2782 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_CheckSlopeWalk()
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H A D | p_acs.cpp | 4191 if ((ff->flags & (FF_EXISTS | FF_SOLID)) == (FF_EXISTS | FF_SOLID) && in DoCheckActorTexture() 4211 if ((ff->flags & (FF_EXISTS | FF_SOLID)) == (FF_EXISTS | FF_SOLID) && in DoCheckActorTexture()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_spec.c | 5530 sec2->attachedsolid[0] = (flags & FF_SOLID); in P_AddFakeFloor() 6687 ffloorflags = FF_EXISTS|FF_SOLID; in P_SpawnSpecials() 6752 ffloorflags &= ~(FF_SOLID|FF_RENDERALL|FF_CUTLEVEL); in P_SpawnSpecials() 7736 if (rover->spawnflags & FF_SOLID) in P_FadeFakeFloor() 7737 rover->flags &= ~FF_SOLID; in P_FadeFakeFloor() 7771 if (rover->spawnflags & FF_SOLID) in P_FadeFakeFloor() 7772 rover->flags |= FF_SOLID; in P_FadeFakeFloor() 7880 if (rover->spawnflags & FF_SOLID) in P_FadeFakeFloor() 7881 rover->flags &= ~FF_SOLID; in P_FadeFakeFloor() 7893 if (rover->spawnflags & FF_SOLID) in P_FadeFakeFloor() [all …]
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H A D | r_defs.h | 121 FF_SOLID = 0x6, ///< Clips things. enumerator
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H A D | deh_tables.c | 5197 {"FF_SOLID",FF_SOLID}, ///< Clips things.
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H A D | p_sight.c | 473 if (rover->flags & FF_SOLID) in P_CheckSight()
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H A D | p_floor.c | 604 if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_SOLID) in P_SectorCheckWater() 2407 if (!(rover->flags & FF_SOLID)) in EV_MarioBlock() 2408 rover->flags |= (FF_SOLID|FF_RENDERALL|FF_CUTLEVEL); in EV_MarioBlock()
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H A D | p_map.c | 2980 if (!rover || ((rover->flags & FF_EXISTS) && (rover->flags & FF_SOLID))) in P_ThingHeightClip() 4996 if ((!(rover->flags & FF_SOLID || rover->flags & FF_QUICKSAND) || (rover->flags & FF_SWIMMABLE))) in P_FloorzAtPos() 5040 if ((!(rover->flags & FF_SOLID || rover->flags & FF_QUICKSAND) || (rover->flags & FF_SWIMMABLE))) in P_CeilingzAtPos()
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/dports/games/block/blocks/ |
H A D | block.c | 31 #define FF_SOLID 2 macro 212 init_pair(FF_SOLID ,COLOR_BLUE ,COLOR_WHITE); in main() 717 … if(has_colors())mvaddch(yo+i,xo+j,(s->field[i][j])|A_REVERSE|COLOR_PAIR(FF_SOLID)); in drawsolid()
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H A D | block.c.old | 29 #define FF_SOLID 2 179 init_pair(FF_SOLID ,COLOR_BLUE ,COLOR_WHITE); 654 … if(has_colors())mvaddch(yo+i,xo+j,(s->field[i][j])|A_REVERSE|COLOR_PAIR(FF_SOLID));
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_map.c | 1179 if(!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) continue; in P_CheckPosition() 2252 if( !(rovflr->flags & FF_SOLID) in PTR_AimTraverse() 2280 if(!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) continue; in PTR_AimTraverse() 2453 if(!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) continue; in PTR_ShootTraverse() 2479 if(!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) continue; in PTR_ShootTraverse() 2531 if(!(rovflr->flags & FF_SOLID)) continue; in PTR_ShootTraverse() 2671 if(!(rovflr->flags & FF_SOLID)) in PTR_ShootTraverse()
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H A D | p_maputl.c | 402 if(!(rovflr->flags & FF_SOLID)) continue; in P_LineOpening() 426 if(!(rovflr->flags & FF_SOLID)) in P_LineOpening()
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H A D | r_defs.h | 217 FF_SOLID = 0x2, //It clips things enumerator
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H A D | p_spec.c | 2770 if(rover->flags & FF_SOLID) in P_PlayerOnSpecial3DFloor() 3332 FF_EXISTS|FF_SOLID|FF_OUTER_SIDES|FF_OUTER_PLANES in P_SpawnSpecials() 3346 FF_EXISTS|FF_SOLID|FF_OUTER_SIDES|FF_OUTER_PLANES in P_SpawnSpecials() 3362 FF_EXISTS|FF_SOLID|FF_TRANSLUCENT|FF_OUTER_SIDES|FF_OUTER_PLANES in P_SpawnSpecials() 3455 FF_EXISTS|FF_SOLID ); in P_SpawnSpecials()
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H A D | p_sight.c | 146 if( !(ff->flags & FF_SOLID) ) continue; in intercept_ffloor()
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H A D | b_look.c | 113 if(!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in B_Reachable()
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H A D | r_segs.c | 2300 if(dc_lightlist[i].flags & FF_SOLID) in R_RenderSegLoop() 2989 if(ff_light->caster && ff_light->caster->flags & FF_SOLID) in R_StoreWallRange()
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H A D | p_mobj.c | 1058 if (!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) in P_ZMovement() 1632 if (!(rover->flags & FF_SWIMMABLE) || rover->flags & FF_SOLID) in P_MobjCheckWater()
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_hereticweaps.cpp | 1079 if(!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in DEFINE_ACTION_FUNCTION()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/extras/conf/ |
H A D | Srb2-20wb.cfg | 328 // FF_SOLID {value = 6; text = "Solid to all objects."}
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