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Searched refs:FF_SPR2SUPER (Results 1 – 11 of 11) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_pspr.h42 #define FF_SPR2SUPER 0x80 macro
H A Dr_skins.c56 if ((playersprite_t)(spr2 & ~FF_SPR2SUPER) >= free_spr2) in P_GetSkinSprite2()
63 if (spr2 & FF_SPR2SUPER) in P_GetSkinSprite2()
65 super = FF_SPR2SUPER; in P_GetSkinSprite2()
66 spr2 &= ~FF_SPR2SUPER; in P_GetSkinSprite2()
412 …R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[FF_SPR2SUPER|sprite2], wadnum, newlastlump… in R_LoadSkinSprites()
H A Dlua_hudlib.c513 if (j & FF_SPR2SUPER) // e.g. SPR2_STND|FF_SPR2SUPER in libd_getSprite2Patch()
516 j &= ~FF_SPR2SUPER; // remove flag so the next check doesn't fail in libd_getSprite2Patch()
542 j |= FF_SPR2SUPER; in libd_getSprite2Patch()
H A Ddeh_tables.c4834 {"FF_SPR2SUPER",FF_SPR2SUPER},
H A Dinfo.c646 FF_SPR2SUPER|SPR2_STND, // SPR2_NSTD,
647 FF_SPR2SUPER|SPR2_FALL, // SPR2_NFLT,
650 FF_SPR2SUPER|SPR2_STUN, // SPR2_NSTN,
652 FF_SPR2SUPER|SPR2_ROLL, // SPR2_NATK,
758 …{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_SUPER_TRANS2}, …
759 …{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER, 3, {NULL}, 0, 0, S_PLAY_SUPER_TRANS3}, …
760 …{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS4}, …
761 …{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS5}, …
762 …{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS6}, …
763 …{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 19, {A_FadeOverlay}, 0, 0, S_PLAY_FALL}, …
H A Dst_stuff.c353 if (skins[skinnum].sprites[(SPR2_XTRA|FF_SPR2SUPER)].numframes > XTRA_LIFEPIC) in ST_LoadFaceGraphics()
355 sprdef = &skins[skinnum].sprites[SPR2_XTRA|FF_SPR2SUPER]; in ST_LoadFaceGraphics()
H A Dr_things.c1489 …ing->skin)->name, ((thing->sprite2 & FF_SPR2SUPER) ? "FF_SPR2SUPER|": ""), spr2names[(thing->sprit…
H A Dp_mobj.c328 … && player->powers[pw_super] && skins[player->skin].sprites[SPR2_WAIT|FF_SPR2SUPER].numframes == 0… in P_SetPlayerMobjState()
399 …ayer->powers[pw_super] && !(player->charflags & SF_NOSUPERSPRITES)) ? FF_SPR2SUPER : 0)|st->frame)… in P_SetPlayerMobjState()
H A Dp_user.c4307 if (player->mo->sprite2 & FF_SPR2SUPER) in P_DoSuperStuff()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_md2.c1190 if ((playersprite_t)(spr2 & ~FF_SPR2SUPER) >= free_spr2) in HWR_GetModelSprite2()
1197 if (spr2 & FF_SPR2SUPER) in HWR_GetModelSprite2()
1199 super = FF_SPR2SUPER; in HWR_GetModelSprite2()
1200 spr2 &= ~FF_SPR2SUPER; in HWR_GetModelSprite2()
1532 …>skin, (((spr->mobj->player && spr->mobj->player->powers[pw_super]) ? FF_SPR2SUPER : 0)|states[spr… in HWR_DrawModel()
H A Dhw_model.c345 spr2idx |= FF_SPR2SUPER; in LoadModelSprite2()