Searched refs:FF_TRANS80 (Results 1 – 4 of 4) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_pspr.h | 60 #define FF_TRANS80 (tr_trans80<<FF_TRANSSHIFT) macro
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H A D | deh_tables.c | 4854 {"FF_TRANS80",FF_TRANS80},
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H A D | info.c | 1150 …{SPR_CANG, 0|FF_TRANS80, 10, {NULL}, 0, 0, S_CANARIVOREGAS_8}, // S_CANARI… 1510 {SPR_BARD, 0|FF_TRANS80, 10, {NULL}, 0, 0, S_TNTDUST_8}, // S_TNTDUST_7 1596 {SPR_BGOO, FF_TRANS80|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP7}, // S_BLACKEGG_GOOP6 2210 …{SPR_LIBE, 0|FF_TRANS80|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {A_LightBeamReset}, 0, 0, S_LIGHTBEAM2}, … 2220 …{SPR_LIBE, 0|FF_TRANS80|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM12}, // S_LIGHTB… 2418 {SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS80, 5, {NULL}, 0, 0, S_DUSTLAYER4}, // S_DUSTLAYER3 2419 {SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS80, 5, {NULL}, 0, 0, S_DUSTLAYER5}, // S_DUSTLAYER4
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H A D | g_demo.c | 798 mobj->frame = FF_TRANS80; in G_GhostTicker()
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