Home
last modified time | relevance | path

Searched refs:FF_TRANS80 (Results 1 – 4 of 4) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_pspr.h60 #define FF_TRANS80 (tr_trans80<<FF_TRANSSHIFT) macro
H A Ddeh_tables.c4854 {"FF_TRANS80",FF_TRANS80},
H A Dinfo.c1150 …{SPR_CANG, 0|FF_TRANS80, 10, {NULL}, 0, 0, S_CANARIVOREGAS_8}, // S_CANARI…
1510 {SPR_BARD, 0|FF_TRANS80, 10, {NULL}, 0, 0, S_TNTDUST_8}, // S_TNTDUST_7
1596 {SPR_BGOO, FF_TRANS80|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP7}, // S_BLACKEGG_GOOP6
2210 …{SPR_LIBE, 0|FF_TRANS80|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {A_LightBeamReset}, 0, 0, S_LIGHTBEAM2}, …
2220 …{SPR_LIBE, 0|FF_TRANS80|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM12}, // S_LIGHTB…
2418 {SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS80, 5, {NULL}, 0, 0, S_DUSTLAYER4}, // S_DUSTLAYER3
2419 {SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS80, 5, {NULL}, 0, 0, S_DUSTLAYER5}, // S_DUSTLAYER4
H A Dg_demo.c798 mobj->frame = FF_TRANS80; in G_GhostTicker()