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Searched refs:FIELD_ACT_INIT (Results 1 – 4 of 4) sorted by relevance

/dports/games/zangband/zangband/src/
H A Dfields.c1514 (void)field_script_single(f_ptr, FIELD_ACT_INIT, ""); in place_trap()
1767 (void)field_script_single(f_ptr, FIELD_ACT_INIT, "i:", LUA_VAR(power)); in make_lockjam_door()
H A Dwild3.c154 (void)field_script_single(f_ptr, FIELD_ACT_INIT, ""); in overlay_place()
171 (void)field_script_single(f_ptr, FIELD_ACT_INIT, in overlay_place()
H A Dxtra2.c472 (void)field_script_single(f_ptr, FIELD_ACT_INIT, in monster_death()
484 (void)field_script_single(f_ptr, FIELD_ACT_INIT, in monster_death()
H A Ddefines.h5018 #define FIELD_ACT_INIT 0 /* Initialise the field data */ macro