Searched refs:FIELD_ACT_INIT (Results 1 – 4 of 4) sorted by relevance
/dports/games/zangband/zangband/src/ |
H A D | fields.c | 1514 (void)field_script_single(f_ptr, FIELD_ACT_INIT, ""); in place_trap() 1767 (void)field_script_single(f_ptr, FIELD_ACT_INIT, "i:", LUA_VAR(power)); in make_lockjam_door()
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H A D | wild3.c | 154 (void)field_script_single(f_ptr, FIELD_ACT_INIT, ""); in overlay_place() 171 (void)field_script_single(f_ptr, FIELD_ACT_INIT, in overlay_place()
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H A D | xtra2.c | 472 (void)field_script_single(f_ptr, FIELD_ACT_INIT, in monster_death() 484 (void)field_script_single(f_ptr, FIELD_ACT_INIT, in monster_death()
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H A D | defines.h | 5018 #define FIELD_ACT_INIT 0 /* Initialise the field data */ macro
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