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Searched refs:FIRE_AT_NEARBY_PLAYER_THRESHOLD (Results 1 – 2 of 2) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dai2.c472 #define FIRE_AT_NEARBY_PLAYER_THRESHOLD (F1_0*40) macro
1474 …if ((Dist_to_last_fired_upon_player_pos < FIRE_AT_NEARBY_PLAYER_THRESHOLD ) || (player_visibility … in do_firing_stuff()
2448 …ayer_visibility == 2) || (Dist_to_last_fired_upon_player_pos < FIRE_AT_NEARBY_PLAYER_THRESHOLD )) { in ai_do_actual_firing_stuff()
2554 …to_fire(robptr, ailp)) && (Dist_to_last_fired_upon_player_pos < FIRE_AT_NEARBY_PLAYER_THRESHOLD)) { in ai_do_actual_firing_stuff()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dai.cpp100 #define FIRE_AT_NEARBY_PLAYER_THRESHOLD (F1_0*40) macro
1569 …if (Dist_to_last_fired_upon_player_pos < FIRE_AT_NEARBY_PLAYER_THRESHOLD || player_is_visible(play… in do_firing_stuff()
2836 …sible_and_in_field_of_view || Dist_to_last_fired_upon_player_pos < FIRE_AT_NEARBY_PLAYER_THRESHOLD) in ai_do_actual_firing_stuff()
2935 …apon(robptr, ailp, 0)) && (Dist_to_last_fired_upon_player_pos < FIRE_AT_NEARBY_PLAYER_THRESHOLD)) { in ai_do_actual_firing_stuff()