Searched refs:FIRE_ELEMENT (Results 1 – 8 of 8) sorted by relevance
254 Monster::FIRE_ELEMENT, in HGSData()255 Monster::FIRE_ELEMENT, in HGSData()256 Monster::FIRE_ELEMENT, in HGSData()
120 FIRE_ELEMENT, enumerator
111 id = FIRE_ELEMENT; in Monster()866 case FIRE_ELEMENT: in GetRandomUnitLevel()
452 …monsterData[Monster::FIRE_ELEMENT].battleStats.abilities.emplace_back( fheroes2::MonsterAbilityTyp… in populateMonsterData()453 …monsterData[Monster::FIRE_ELEMENT].battleStats.abilities.emplace_back( fheroes2::MonsterAbilityTyp… in populateMonsterData()454 …monsterData[Monster::FIRE_ELEMENT].battleStats.weaknesses.emplace_back( fheroes2::MonsterWeaknessT… in populateMonsterData()
182 … static_cast<int>( Monster( monsterID ).GetSpeed() ) - Monster( Monster::FIRE_ELEMENT ).GetSpeed(); in MonsterAnimInfo()
564 case Monster::FIRE_ELEMENT: in CalculateDamageUnit()569 if ( enemy.GetID() == Monster::FIRE_ELEMENT ) in CalculateDamageUnit()1361 case Monster::FIRE_ELEMENT: in SpellApplyDamage()
883 if ( elem->GetID() != Monster::FIRE_ELEMENT ) in isDisableCastSpell()1123 if ( elem->GetID() != Monster::FIRE_ELEMENT ) in CreateElemental()
404 return Monster( Monster::FIRE_ELEMENT ); in QuantityMonster()