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Searched refs:FIRE_MISSILE (Results 1 – 4 of 4) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dmissiles.h23 FIRE_MISSILE = 2, enumerator
H A Dmissiles.c888 mis->effect = FIRE_MISSILE; in missiles_parse_nodes()
H A Deye_candy_wrapper.cpp3462 case FIRE_MISSILE: in ec_create_missile_effect()
/dports/games/pioneer/pioneer-20210723/src/
H A DLangStrings.inc.h78 DECLARE_STRING(FIRE_MISSILE)