Searched refs:FIRSTACTOR (Results 1 – 7 of 7) sorted by relevance
305 extern objtype* FIRSTACTOR,*LASTACTOR;
101 for(a=FIRSTACTOR;a;a=a->next) in CheatMap()
95 objtype *FIRSTACTOR,*LASTACTOR; variable532 for(actorcount=0,temp=FIRSTACTOR;temp;temp=temp->next) in SaveActors()550 for(temp=FIRSTACTOR;temp;temp=temp->next) in SaveActors()755 for(temp=FIRSTACTOR;temp;temp=temp->next) in LoadActors()766 for(temp=FIRSTACTOR;temp;temp=temp->next) in LoadActors()1221 LASTACTOR=FIRSTACTOR=NULL; in InitActorList()1289 if (FIRSTACTOR) in GetNewActor()1295 FIRSTACTOR = new; in GetNewActor()1347 if (gone == FIRSTACTOR) in RemoveObj()1348 FIRSTACTOR = gone->next; in RemoveObj()[all …]
3509 for(diskfinder1 = FIRSTACTOR;diskfinder1;diskfinder1 = diskfinder1->next) in LinkElevatorDiskGroups()3537 for(temp = FIRSTACTOR;temp;temp = temp->next) in LinkElevatorDiskGroups()
1017 for(temp=FIRSTACTOR;temp;temp=temp->next) in ConnectAreas()
3409 for ( obj = FIRSTACTOR; obj != NULL; obj = obj->next ) in LevelCompleted()
4201 for (obj = FIRSTACTOR; obj->obclass==playerobj; obj = obj->next) in UpdatePlayers()