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Searched refs:FIRSTACTOR (Results 1 – 7 of 7) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_actor.h305 extern objtype* FIRSTACTOR,*LASTACTOR;
H A Drt_map.c101 for(a=FIRSTACTOR;a;a=a->next) in CheatMap()
H A Drt_actor.c95 objtype *FIRSTACTOR,*LASTACTOR; variable
532 for(actorcount=0,temp=FIRSTACTOR;temp;temp=temp->next) in SaveActors()
550 for(temp=FIRSTACTOR;temp;temp=temp->next) in SaveActors()
755 for(temp=FIRSTACTOR;temp;temp=temp->next) in LoadActors()
766 for(temp=FIRSTACTOR;temp;temp=temp->next) in LoadActors()
1221 LASTACTOR=FIRSTACTOR=NULL; in InitActorList()
1289 if (FIRSTACTOR) in GetNewActor()
1295 FIRSTACTOR = new; in GetNewActor()
1347 if (gone == FIRSTACTOR) in RemoveObj()
1348 FIRSTACTOR = gone->next; in RemoveObj()
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H A Drt_ted.c3509 for(diskfinder1 = FIRSTACTOR;diskfinder1;diskfinder1 = diskfinder1->next) in LinkElevatorDiskGroups()
3537 for(temp = FIRSTACTOR;temp;temp = temp->next) in LinkElevatorDiskGroups()
H A Drt_door.c1017 for(temp=FIRSTACTOR;temp;temp=temp->next) in ConnectAreas()
H A Drt_game.c3409 for ( obj = FIRSTACTOR; obj != NULL; obj = obj->next ) in LevelCompleted()
H A Drt_playr.c4201 for (obj = FIRSTACTOR; obj->obclass==playerobj; obj = obj->next) in UpdatePlayers()