Searched refs:FIRSTFLOOR (Results 1 – 9 of 9) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | WorldDat.cc | 111 gTileSurfaceArray[ FIRSTFLOOR ]->ubTerrainID = FLAT_FLOOR; in SetTilesetOneTerrainValues() 140 gTileSurfaceArray[ FIRSTFLOOR ]->ubTerrainID = FLAT_GROUND; in SetTilesetTwoTerrainValues() 169 gTileSurfaceArray[ FIRSTFLOOR ]->ubTerrainID = FLAT_FLOOR; in SetTilesetThreeTerrainValues() 200 gTileSurfaceArray[ FIRSTFLOOR ]->ubTerrainID = FLAT_FLOOR; in SetTilesetFourTerrainValues()
|
H A D | TileDat.h | 2996 FIRSTFLOOR, enumerator 3135 #define LASTWALLDECAL (FIRSTFLOOR - 1)
|
H A D | WorldDef.cc | 134 if (FIRSTFLOOR <= tile_type && tile_type <= LASTFLOOR) return true; in FloorAtGridNo()
|
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/ |
H A D | SelectWin.cc | 129 #define SINGLEFLOOR_NUMELEMENTS ( LASTFLOOR - FIRSTFLOOR + 1 ) 132 #define ROOM_NUMELEMENTS ( (LASTWALL-FIRSTWALL+1) + (LASTFLOOR-FIRSTFLOOR+1) + \ 177 Selections SelSingleFloor[MAX_SELECTIONS] = { {FIRSTFLOOR, 0, 1} }; 484 for ( iCount2 = 0; iCount2 < (LASTFLOOR - FIRSTFLOOR + 1); iCount2++, iCount++ ) in InitJA2SelectionWindow() 486 InitDisplayGfxFromTileData(&Room[iCount], 0, 0, FIRSTFLOOR + iCount2); in InitJA2SelectionWindow() 580 for ( iCount = 0; iCount < (LASTFLOOR - FIRSTFLOOR + 1); iCount++ ) in InitJA2SelectionWindow() 582 InitDisplayGfxFromTileData(&SingleFloor[iCount], 0, 7, FIRSTFLOOR + iCount); in InitJA2SelectionWindow()
|
H A D | NewSmooth.cc | 664 RemoveAllLandsOfTypeRange( iMapIndex, FIRSTFLOOR, LASTFLOOR ); in EraseFloor() 890 usFloorType = GetRandomIndexByRange( FIRSTFLOOR, LASTFLOOR ); in RemoveBuildingSectionFromWorld() 892 usFloorType = FIRSTFLOOR; in RemoveBuildingSectionFromWorld() 933 usFloorType = GetRandomIndexByRange( FIRSTFLOOR, LASTFLOOR ); in AddBuildingSectionToWorld() 965 if( uiTileType >= FIRSTFLOOR && uiTileType <= LASTFLOOR ) in AddBuildingSectionToWorld() 987 usFloorType = GetRandomIndexByRange( FIRSTFLOOR, LASTFLOOR ); in AddBuildingSectionToWorld()
|
H A D | Edit_Sys.cc | 150 RemoveAllLandsOfTypeRange( iMapIndex, FIRSTFLOOR, LASTFLOOR ); in EraseMapTile() 371 else if (FIRSTFLOOR <= use_obj_idx && use_obj_idx <= LASTFLOOR) in PasteSingleWallCommon() 599 if (TypeRangeExistsInLandLayer(map_idx, FIRSTFLOOR, FOURTHFLOOR)) return; in PasteTextureCommon()
|
H A D | Smooth.cc | 259 if ( uiCheckType >= FIRSTFLOOR && uiCheckType <= LASTFLOOR ) in SmoothTerrainRadius()
|
H A D | EditorBuildings.cc | 114 fFound |= RemoveAllLandsOfTypeRange( iMapIndex, FIRSTFLOOR, LASTFLOOR ); in KillBuilding()
|
H A D | EditScreen.cc | 505 if (TypeRangeExistsInLandLayer(cnt, FIRSTFLOOR, LASTFLOOR)) in SetBackgroundTexture()
|