Home
last modified time | relevance | path

Searched refs:FIRSTFLOOR (Results 1 – 9 of 9) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DWorldDat.cc111 gTileSurfaceArray[ FIRSTFLOOR ]->ubTerrainID = FLAT_FLOOR; in SetTilesetOneTerrainValues()
140 gTileSurfaceArray[ FIRSTFLOOR ]->ubTerrainID = FLAT_GROUND; in SetTilesetTwoTerrainValues()
169 gTileSurfaceArray[ FIRSTFLOOR ]->ubTerrainID = FLAT_FLOOR; in SetTilesetThreeTerrainValues()
200 gTileSurfaceArray[ FIRSTFLOOR ]->ubTerrainID = FLAT_FLOOR; in SetTilesetFourTerrainValues()
H A DTileDat.h2996 FIRSTFLOOR, enumerator
3135 #define LASTWALLDECAL (FIRSTFLOOR - 1)
H A DWorldDef.cc134 if (FIRSTFLOOR <= tile_type && tile_type <= LASTFLOOR) return true; in FloorAtGridNo()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/
H A DSelectWin.cc129 #define SINGLEFLOOR_NUMELEMENTS ( LASTFLOOR - FIRSTFLOOR + 1 )
132 #define ROOM_NUMELEMENTS ( (LASTWALL-FIRSTWALL+1) + (LASTFLOOR-FIRSTFLOOR+1) + \
177 Selections SelSingleFloor[MAX_SELECTIONS] = { {FIRSTFLOOR, 0, 1} };
484 for ( iCount2 = 0; iCount2 < (LASTFLOOR - FIRSTFLOOR + 1); iCount2++, iCount++ ) in InitJA2SelectionWindow()
486 InitDisplayGfxFromTileData(&Room[iCount], 0, 0, FIRSTFLOOR + iCount2); in InitJA2SelectionWindow()
580 for ( iCount = 0; iCount < (LASTFLOOR - FIRSTFLOOR + 1); iCount++ ) in InitJA2SelectionWindow()
582 InitDisplayGfxFromTileData(&SingleFloor[iCount], 0, 7, FIRSTFLOOR + iCount); in InitJA2SelectionWindow()
H A DNewSmooth.cc664 RemoveAllLandsOfTypeRange( iMapIndex, FIRSTFLOOR, LASTFLOOR ); in EraseFloor()
890 usFloorType = GetRandomIndexByRange( FIRSTFLOOR, LASTFLOOR ); in RemoveBuildingSectionFromWorld()
892 usFloorType = FIRSTFLOOR; in RemoveBuildingSectionFromWorld()
933 usFloorType = GetRandomIndexByRange( FIRSTFLOOR, LASTFLOOR ); in AddBuildingSectionToWorld()
965 if( uiTileType >= FIRSTFLOOR && uiTileType <= LASTFLOOR ) in AddBuildingSectionToWorld()
987 usFloorType = GetRandomIndexByRange( FIRSTFLOOR, LASTFLOOR ); in AddBuildingSectionToWorld()
H A DEdit_Sys.cc150 RemoveAllLandsOfTypeRange( iMapIndex, FIRSTFLOOR, LASTFLOOR ); in EraseMapTile()
371 else if (FIRSTFLOOR <= use_obj_idx && use_obj_idx <= LASTFLOOR) in PasteSingleWallCommon()
599 if (TypeRangeExistsInLandLayer(map_idx, FIRSTFLOOR, FOURTHFLOOR)) return; in PasteTextureCommon()
H A DSmooth.cc259 if ( uiCheckType >= FIRSTFLOOR && uiCheckType <= LASTFLOOR ) in SmoothTerrainRadius()
H A DEditorBuildings.cc114 fFound |= RemoveAllLandsOfTypeRange( iMapIndex, FIRSTFLOOR, LASTFLOOR ); in KillBuilding()
H A DEditScreen.cc505 if (TypeRangeExistsInLandLayer(cnt, FIRSTFLOOR, LASTFLOOR)) in SetBackgroundTexture()