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Searched refs:FIX_H (Results 1 – 5 of 5) sorted by relevance

/dports/games/xboard-devel/xboard-f49e7e1/
H A Ddialogs.h62 #define FIX_H (1 << 1) /* in other, this bit specifies top and botom of the control chain to same … macro
69 #define TT (T2T|FIX_H) /* useful combinations: 0xA = entirely to top */
70 #define BB (B2B|FIX_H) /* 6 = entirely to bottom */
/dports/games/xboard/xboard-4.9.1/
H A Ddialogs.h62 #define FIX_H (1 << 1) /* in other, this bit specifies top and botom of the control chain to same … macro
69 #define TT (T2T|FIX_H) /* useful combinations: 0xA = entirely to top */
70 #define BB (B2B|FIX_H) /* 6 = entirely to bottom */
/dports/devel/vstr/vstr-1.0.15/include/
H A Dfix.h1 #ifndef FIX_H
2 #define FIX_H macro
/dports/games/xboard-devel/xboard-f49e7e1/gtk/
H A Dxoptions.c1548 if(option[i].min & FIX_H) { // logo
/dports/games/xboard/xboard-4.9.1/gtk/
H A Dxoptions.c1718 if(option[i].min & FIX_H) { // logo