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Searched refs:FLAGS_RESCUED (Results 1 – 3 of 3) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dactors.h88 #define FLAGS_RESCUED (1 << 26) // Run towards exit macro
H A Dai.c418 else if (actor->flags & FLAGS_RESCUED) in GetCmd()
545 a->flags |= FLAGS_RESCUED; in Follow()
H A Dhandle_game_events.c459 a->flags |= FLAGS_RESCUED; in HandleGameEvent()