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Searched refs:FLAGS_RUNS_AWAY (Results 1 – 4 of 4) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dactors.h78 #define FLAGS_RUNS_AWAY (1 << 16) // Move directly away from player macro
H A Dai.c405 if (actor->flags & FLAGS_RUNS_AWAY) in GetCmd()
472 if (actor->flags & FLAGS_RUNS_AWAY) in GetCmd()
H A Dai_utils.c694 if (actor->flags & FLAGS_RUNS_AWAY) in AIHunt()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogsed/
H A Dchar_editor.c646 ctx, ec, "Runs away", FLAGS_RUNS_AWAY, in Draw()