Searched refs:FLAGS_RUNS_AWAY (Results 1 – 4 of 4) sorted by relevance
78 #define FLAGS_RUNS_AWAY (1 << 16) // Move directly away from player macro
405 if (actor->flags & FLAGS_RUNS_AWAY) in GetCmd()472 if (actor->flags & FLAGS_RUNS_AWAY) in GetCmd()
694 if (actor->flags & FLAGS_RUNS_AWAY) in AIHunt()
646 ctx, ec, "Runs away", FLAGS_RUNS_AWAY, in Draw()