Searched refs:FLAGS_SNEAKY (Results 1 – 3 of 3) sorted by relevance
85 #define FLAGS_SNEAKY (1 << 23) // Always shoot back when player shoots macro
401 !!(actor->flags & FLAGS_SNEAKY) && !!(actor->flags & FLAGS_VISIBLE) && in GetCmd()
649 ctx, ec, "Sneaky", FLAGS_SNEAKY, in Draw()