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Searched refs:FLAG_ALLOCATED_PBASE (Results 1 – 2 of 2) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Degoboo_object.h149 #define FLAG_ALLOCATED_PBASE( PBASE ) ( ( (PBASE)->allocated ) && (ego_object_invalid != (PBASE)->s… macro
151 #define ALLOCATED_PBASE( PBASE ) FLAG_ALLOCATED_PBASE(PBASE)
H A Dparticle.c2708 if ( !FLAG_ALLOCATED_PBASE( base_ptr ) ) continue; in cleanup_all_particles()