Searched refs:FLAME_START_MAX_SIZE (Results 1 – 3 of 3) sorted by relevance
129 #define FLAME_START_MAX_SIZE 140.0 // when the flame is spawned, it should endevour to reach t… macro275 f->sizeMax = speedScale * ( FLAME_START_MAX_SIZE + f->sizeRand * ( firing ? 1.0 : 0.0 ) ); in CG_FireFlameChunks()344 f->sizeMax = FLAME_START_MAX_SIZE * speedScale; in CG_FireFlameChunks()616 …f->sizeRate = GET_FLAME_BLUE_SIZE_SPEED( FLAME_START_MAX_SIZE ); // use a constant so the blue fl… in CG_MoveFlameChunk()
131 #define FLAME_START_MAX_SIZE 140.0 // when the flame is spawned, it should endevour to reach t… macro305 …f->sizeMax = ( 0.3 + 0.7 * speedScale ) * ( FLAME_START_MAX_SIZE + f->sizeRand * ( firing ? 1.0 : … in CG_FireFlameChunks()375 f->sizeMax = FLAME_START_MAX_SIZE * ( 0.3 + 0.7 * speedScale ); in CG_FireFlameChunks()629 …f->sizeRate = GET_FLAME_BLUE_SIZE_SPEED( FLAME_START_MAX_SIZE ); // use a constant so the blue fl… in CG_AdjustFlameSize()
877 #define FLAME_START_MAX_SIZE 100.0 // when the flame is spawned, it should endevour to reach t… macro1057 if ( ent->speed < FLAME_START_MAX_SIZE ) { in G_RunFlamechunk()1060 if ( ent->speed > FLAME_START_MAX_SIZE ) { in G_RunFlamechunk()1061 ent->speed = FLAME_START_MAX_SIZE; in G_RunFlamechunk()