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Searched refs:FLOAT_ROUND_CURRENT (Results 1 – 9 of 9) sorted by relevance

/dports/emulators/qemu-devel/qemu-de8ed1055c2ce18c95f597eb10df360dcb534f99/target/ppc/
H A Dfpu_helper.c2910 #define FLOAT_ROUND_CURRENT (float_round_nearest_even + float_round_down + \
2929 if (rmode != FLOAT_ROUND_CURRENT) { \
2952 if (rmode != FLOAT_ROUND_CURRENT) { \
2962 VSX_ROUND(xsrdpic, 1, float64, VsrD(0), FLOAT_ROUND_CURRENT, 1)
2968 VSX_ROUND(xvrdpic, 2, float64, VsrD(i), FLOAT_ROUND_CURRENT, 0)
2974 VSX_ROUND(xvrspic, 4, float32, VsrW(i), FLOAT_ROUND_CURRENT, 0)
/dports/emulators/qemu/qemu-6.2.0/target/ppc/
H A Dfpu_helper.c2910 #define FLOAT_ROUND_CURRENT (float_round_nearest_even + float_round_down + \ macro
2929 if (rmode != FLOAT_ROUND_CURRENT) { \
2952 if (rmode != FLOAT_ROUND_CURRENT) { \
2962 VSX_ROUND(xsrdpic, 1, float64, VsrD(0), FLOAT_ROUND_CURRENT, 1)
2968 VSX_ROUND(xvrdpic, 2, float64, VsrD(i), FLOAT_ROUND_CURRENT, 0)
2974 VSX_ROUND(xvrspic, 4, float32, VsrW(i), FLOAT_ROUND_CURRENT, 0)
/dports/emulators/qemu-utils/qemu-4.2.1/target/ppc/
H A Dfpu_helper.c3088 #define FLOAT_ROUND_CURRENT (float_round_nearest_even + float_round_down + \ macro
3106 if (rmode != FLOAT_ROUND_CURRENT) { \
3128 if (rmode != FLOAT_ROUND_CURRENT) { \
3138 VSX_ROUND(xsrdpic, 1, float64, VsrD(0), FLOAT_ROUND_CURRENT, 1)
3144 VSX_ROUND(xvrdpic, 2, float64, VsrD(i), FLOAT_ROUND_CURRENT, 0)
3150 VSX_ROUND(xvrspic, 4, float32, VsrW(i), FLOAT_ROUND_CURRENT, 0)
/dports/emulators/qemu5/qemu-5.2.0/target/ppc/
H A Dfpu_helper.c3088 #define FLOAT_ROUND_CURRENT (float_round_nearest_even + float_round_down + \ macro
3106 if (rmode != FLOAT_ROUND_CURRENT) { \
3128 if (rmode != FLOAT_ROUND_CURRENT) { \
3138 VSX_ROUND(xsrdpic, 1, float64, VsrD(0), FLOAT_ROUND_CURRENT, 1)
3144 VSX_ROUND(xvrdpic, 2, float64, VsrD(i), FLOAT_ROUND_CURRENT, 0)
3150 VSX_ROUND(xvrspic, 4, float32, VsrW(i), FLOAT_ROUND_CURRENT, 0)
/dports/emulators/qemu-guest-agent/qemu-5.0.1/target/ppc/
H A Dfpu_helper.c3088 #define FLOAT_ROUND_CURRENT (float_round_nearest_even + float_round_down + \ macro
3106 if (rmode != FLOAT_ROUND_CURRENT) { \
3128 if (rmode != FLOAT_ROUND_CURRENT) { \
3138 VSX_ROUND(xsrdpic, 1, float64, VsrD(0), FLOAT_ROUND_CURRENT, 1)
3144 VSX_ROUND(xvrdpic, 2, float64, VsrD(i), FLOAT_ROUND_CURRENT, 0)
3150 VSX_ROUND(xvrspic, 4, float32, VsrW(i), FLOAT_ROUND_CURRENT, 0)
/dports/emulators/qemu42/qemu-4.2.1/target/ppc/
H A Dfpu_helper.c3088 #define FLOAT_ROUND_CURRENT (float_round_nearest_even + float_round_down + \ macro
3106 if (rmode != FLOAT_ROUND_CURRENT) { \
3128 if (rmode != FLOAT_ROUND_CURRENT) { \
3138 VSX_ROUND(xsrdpic, 1, float64, VsrD(0), FLOAT_ROUND_CURRENT, 1)
3144 VSX_ROUND(xvrdpic, 2, float64, VsrD(i), FLOAT_ROUND_CURRENT, 0)
3150 VSX_ROUND(xvrspic, 4, float32, VsrW(i), FLOAT_ROUND_CURRENT, 0)
/dports/emulators/qemu-cheri/qemu-0a323821042c36e21ea80e58b9545dfc3b0cb8ef/target/ppc/
H A Dfpu_helper.c3088 #define FLOAT_ROUND_CURRENT (float_round_nearest_even + float_round_down + \ macro
3106 if (rmode != FLOAT_ROUND_CURRENT) { \
3128 if (rmode != FLOAT_ROUND_CURRENT) { \
3138 VSX_ROUND(xsrdpic, 1, float64, VsrD(0), FLOAT_ROUND_CURRENT, 1)
3144 VSX_ROUND(xvrdpic, 2, float64, VsrD(i), FLOAT_ROUND_CURRENT, 0)
3150 VSX_ROUND(xvrspic, 4, float32, VsrW(i), FLOAT_ROUND_CURRENT, 0)
/dports/emulators/qemu60/qemu-6.0.0/target/ppc/
H A Dfpu_helper.c3122 #define FLOAT_ROUND_CURRENT (float_round_nearest_even + float_round_down + \ macro
3140 if (rmode != FLOAT_ROUND_CURRENT) { \
3162 if (rmode != FLOAT_ROUND_CURRENT) { \
3172 VSX_ROUND(xsrdpic, 1, float64, VsrD(0), FLOAT_ROUND_CURRENT, 1)
3178 VSX_ROUND(xvrdpic, 2, float64, VsrD(i), FLOAT_ROUND_CURRENT, 0)
3184 VSX_ROUND(xvrspic, 4, float32, VsrW(i), FLOAT_ROUND_CURRENT, 0)
/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/target/ppc/
H A Dfpu_helper.c3117 #define FLOAT_ROUND_CURRENT (float_round_nearest_even + float_round_down + \ macro
3136 if (rmode != FLOAT_ROUND_CURRENT) { \
3156 if (rmode != FLOAT_ROUND_CURRENT) { \
3166 VSX_ROUND(xsrdpic, 1, float64, VsrD(0), FLOAT_ROUND_CURRENT, 1)
3172 VSX_ROUND(xvrdpic, 2, float64, VsrD(i), FLOAT_ROUND_CURRENT, 0)
3178 VSX_ROUND(xvrspic, 4, float32, VsrW(i), FLOAT_ROUND_CURRENT, 0)