Searched refs:FLY_CIRCLE (Results 1 – 12 of 12) sorted by relevance
433 case Animator::FLY_CIRCLE: in ComputeAnimations()1079 else if (curAnim->type == Animator::FLY_CIRCLE) { in InternReadFile()1130 if (inAnimator && curAnim->type == Animator::FLY_CIRCLE && prop.name == "Loop") { in InternReadFile()1143 else if (curAnim->type == Animator::FLY_CIRCLE && prop.name == "Radius") { in InternReadFile()1295 curAnim->type = Animator::FLY_CIRCLE; in InternReadFile()1298 curAnim->type = Animator::FLY_CIRCLE; in InternReadFile()
107 FLY_CIRCLE = 0x2, enumerator
456 case Animator::FLY_CIRCLE: in ComputeAnimations()1104 else if (curAnim->type == Animator::FLY_CIRCLE) { in InternReadFile()1155 … if (inAnimator && curAnim->type == Animator::FLY_CIRCLE && prop.name == "Loop") { in InternReadFile()1168 … else if (curAnim->type == Animator::FLY_CIRCLE && prop.name == "Radius") { in InternReadFile()1320 curAnim->type = Animator::FLY_CIRCLE; in InternReadFile()1323 curAnim->type = Animator::FLY_CIRCLE; in InternReadFile()
93 FLY_CIRCLE = 0x2, enumerator
456 case Animator::FLY_CIRCLE: in ComputeAnimations()1102 else if (curAnim->type == Animator::FLY_CIRCLE) { in InternReadFile()1153 … if (inAnimator && curAnim->type == Animator::FLY_CIRCLE && prop.name == "Loop") { in InternReadFile()1166 … else if (curAnim->type == Animator::FLY_CIRCLE && prop.name == "Radius") { in InternReadFile()1318 curAnim->type = Animator::FLY_CIRCLE; in InternReadFile()1321 curAnim->type = Animator::FLY_CIRCLE; in InternReadFile()
109 FLY_CIRCLE = 0x2, enumerator
431 case Animator::FLY_CIRCLE: { in ComputeAnimations()1039 } else if (curAnim->type == Animator::FLY_CIRCLE) { in InternReadFile()1081 if (inAnimator && curAnim->type == Animator::FLY_CIRCLE && prop.name == "Loop") { in InternReadFile()1093 } else if (curAnim->type == Animator::FLY_CIRCLE && prop.name == "Radius") { in InternReadFile()1222 curAnim->type = Animator::FLY_CIRCLE; in InternReadFile()1224 curAnim->type = Animator::FLY_CIRCLE; in InternReadFile()
90 FLY_CIRCLE = 0x2, enumerator
110 FLY_CIRCLE = 0x2, enumerator
458 case Animator::FLY_CIRCLE: in ComputeAnimations()1104 else if (curAnim->type == Animator::FLY_CIRCLE) { in InternReadFile()1155 … if (inAnimator && curAnim->type == Animator::FLY_CIRCLE && prop.name == "Loop") { in InternReadFile()1168 … else if (curAnim->type == Animator::FLY_CIRCLE && prop.name == "Radius") { in InternReadFile()1320 curAnim->type = Animator::FLY_CIRCLE; in InternReadFile()1323 curAnim->type = Animator::FLY_CIRCLE; in InternReadFile()
111 FLY_CIRCLE = 0x2, enumerator