Searched refs:FL_ACTIVE (Results 1 – 6 of 6) sorted by relevance
/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_stat.c | 148 {0,HGRATE1,stat_heatgrate,FL_LIGHT|FL_ACTIVE,2,4,0,5,0}, 160 {0,RUBBLE1, stat_rubble, FL_ACTIVE,2,10,0,0,0}, 161 {0,WOODFRAG1, stat_woodfrag, FL_ACTIVE,2,14,0,0,0}, 162 {0,ROBOGRDDIE1, stat_metalfrag, FL_ACTIVE,2,10,0,0,0}, 170 {0,DOPE1,stat_collector,FL_ACTIVE|FL_BONUS,2,8,-1,0,0}, 173 {0,MISSMOKE1,stat_missmoke,FL_ACTIVE,6,4,0,0,0}, 1290 temp->flags &= ~FL_ACTIVE; in SpawnStatic() 1439 if (temp->flags & FL_ACTIVE) in SpawnSolidStatic() 1440 temp->flags &= ~FL_ACTIVE; in SpawnSolidStatic() 1760 x->flags &= ~FL_ACTIVE; \ [all …]
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H A D | rt_def.h | 454 #define FL_ACTIVE 0x02 macro
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H A D | rt_ted.c | 3610 ob->flags |= FL_ACTIVE; in LinkActor() 3722 new->flags |= FL_ACTIVE; in SetupInanimateActors() 3859 new->flags |= FL_ACTIVE; in SetupInanimateActors() 3869 new->flags |= FL_ACTIVE; in SetupInanimateActors() 3879 new->flags |= FL_ACTIVE; in SetupInanimateActors() 3889 new->flags |= FL_ACTIVE; in SetupInanimateActors() 3923 new->flags |= FL_ACTIVE; in SetupInanimateActors()
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H A D | rt_actor.c | 2164 ob->flags &= ~FL_ACTIVE; in T_Count() 2250 {new->flags |= FL_ACTIVE; in SpawnBlade() 3280 checkstat->flags |= FL_ACTIVE; in T_Explosion() 7688 if (!(ob->flags & FL_ACTIVE)) in T_BoulderSpawn() 10901 ob->flags |= FL_ACTIVE; in EnableObject() 10949 ob->flags &= ~FL_ACTIVE; in DisableObject() 10957 if (!(ob->flags & FL_ACTIVE)) in T_MoveColumn() 10985 ob->flags &= ~FL_ACTIVE; in T_MoveColumn() 10995 ob->flags |= FL_ACTIVE; in T_MoveColumn() 11051 touchsprite->flags |= FL_ACTIVE; in T_Use() [all …]
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H A D | rt_playr.c | 1749 tempactor->flags |= FL_ACTIVE; in Cmd_Use() 3258 if (check->flags & FL_ACTIVE) in GetBonus()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/ |
H A D | xr_entity.h | 231 FL_ACTIVE = 0x01, enumerator
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