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Searched refs:FL_ACTIVE (Results 1 – 6 of 6) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_stat.c148 {0,HGRATE1,stat_heatgrate,FL_LIGHT|FL_ACTIVE,2,4,0,5,0},
160 {0,RUBBLE1, stat_rubble, FL_ACTIVE,2,10,0,0,0},
161 {0,WOODFRAG1, stat_woodfrag, FL_ACTIVE,2,14,0,0,0},
162 {0,ROBOGRDDIE1, stat_metalfrag, FL_ACTIVE,2,10,0,0,0},
170 {0,DOPE1,stat_collector,FL_ACTIVE|FL_BONUS,2,8,-1,0,0},
173 {0,MISSMOKE1,stat_missmoke,FL_ACTIVE,6,4,0,0,0},
1290 temp->flags &= ~FL_ACTIVE; in SpawnStatic()
1439 if (temp->flags & FL_ACTIVE) in SpawnSolidStatic()
1440 temp->flags &= ~FL_ACTIVE; in SpawnSolidStatic()
1760 x->flags &= ~FL_ACTIVE; \
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H A Drt_def.h454 #define FL_ACTIVE 0x02 macro
H A Drt_ted.c3610 ob->flags |= FL_ACTIVE; in LinkActor()
3722 new->flags |= FL_ACTIVE; in SetupInanimateActors()
3859 new->flags |= FL_ACTIVE; in SetupInanimateActors()
3869 new->flags |= FL_ACTIVE; in SetupInanimateActors()
3879 new->flags |= FL_ACTIVE; in SetupInanimateActors()
3889 new->flags |= FL_ACTIVE; in SetupInanimateActors()
3923 new->flags |= FL_ACTIVE; in SetupInanimateActors()
H A Drt_actor.c2164 ob->flags &= ~FL_ACTIVE; in T_Count()
2250 {new->flags |= FL_ACTIVE; in SpawnBlade()
3280 checkstat->flags |= FL_ACTIVE; in T_Explosion()
7688 if (!(ob->flags & FL_ACTIVE)) in T_BoulderSpawn()
10901 ob->flags |= FL_ACTIVE; in EnableObject()
10949 ob->flags &= ~FL_ACTIVE; in DisableObject()
10957 if (!(ob->flags & FL_ACTIVE)) in T_MoveColumn()
10985 ob->flags &= ~FL_ACTIVE; in T_MoveColumn()
10995 ob->flags |= FL_ACTIVE; in T_MoveColumn()
11051 touchsprite->flags |= FL_ACTIVE; in T_Use()
[all …]
H A Drt_playr.c1749 tempactor->flags |= FL_ACTIVE; in Cmd_Use()
3258 if (check->flags & FL_ACTIVE) in GetBonus()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/
H A Dxr_entity.h231 FL_ACTIVE = 0x01, enumerator