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Searched refs:FL_AV (Results 1 – 5 of 5) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_debug.c505 player->flags &= ~(FL_BPV|FL_AV|FL_GASMASK); in DoNormalThing()
539 player->flags &= ~(FL_GASMASK|FL_BPV|FL_AV); in DoItemCheat()
879 if (PLAYER[0]->flags & FL_AV) in GiveAsbestoArmor()
1217 player->flags &= ~(FL_BPV|FL_AV|FL_GASMASK); in DebugKeys()
H A Drt_def.h493 #define FL_AV 0x40 macro
H A Drt_game.c544 else if ( player->flags & FL_AV ) in DrawPlayScreen()
2429 else if ( player->flags & FL_AV ) in GM_UpdateBonus()
3245 FL_DOGMODE | FL_BPV | FL_AV | FL_GASMASK ); in LevelCompleted()
H A Drt_playr.c2946 ob->flags &= ~(FL_BPV|FL_GASMASK|FL_AV); \
3457 GiveProtection(FL_AV,GetBonusTimeForItem(stat_asbesto), in GetBonus()
3848 (!(ob->flags & FL_DYING)) && (!(ob->flags & FL_AV)) in Thrust()
5348 ob->flags &= ~(FL_BPV|FL_AV|FL_GASMASK); in CheckProtectionsAndPowerups()
H A Drt_actor.c963 else if(PLAYER[0]->flags & FL_AV) in A_Steal()
965 PLAYER[0]->flags &= ~FL_AV; in A_Steal()
2571 (victim->flags & FL_AV) && in MissileHitActor()
3199 if (check->flags & FL_AV) in T_Explosion()
5167 if (temp->flags & FL_AV) in MissileTryMove()
6600 (!(ob->flags & FL_AV)) && in CheckRegularWalls()
7214 {if (!((tcl == playerobj) && (temp->flags & FL_AV))) in PushWallMove()
11409 if ((temp->flags & FL_AV) && (ocl == firejetobj)) in T_Path()