Searched refs:FL_AV (Results 1 – 5 of 5) sorted by relevance
505 player->flags &= ~(FL_BPV|FL_AV|FL_GASMASK); in DoNormalThing()539 player->flags &= ~(FL_GASMASK|FL_BPV|FL_AV); in DoItemCheat()879 if (PLAYER[0]->flags & FL_AV) in GiveAsbestoArmor()1217 player->flags &= ~(FL_BPV|FL_AV|FL_GASMASK); in DebugKeys()
493 #define FL_AV 0x40 macro
544 else if ( player->flags & FL_AV ) in DrawPlayScreen()2429 else if ( player->flags & FL_AV ) in GM_UpdateBonus()3245 FL_DOGMODE | FL_BPV | FL_AV | FL_GASMASK ); in LevelCompleted()
2946 ob->flags &= ~(FL_BPV|FL_GASMASK|FL_AV); \3457 GiveProtection(FL_AV,GetBonusTimeForItem(stat_asbesto), in GetBonus()3848 (!(ob->flags & FL_DYING)) && (!(ob->flags & FL_AV)) in Thrust()5348 ob->flags &= ~(FL_BPV|FL_AV|FL_GASMASK); in CheckProtectionsAndPowerups()
963 else if(PLAYER[0]->flags & FL_AV) in A_Steal()965 PLAYER[0]->flags &= ~FL_AV; in A_Steal()2571 (victim->flags & FL_AV) && in MissileHitActor()3199 if (check->flags & FL_AV) in T_Explosion()5167 if (temp->flags & FL_AV) in MissileTryMove()6600 (!(ob->flags & FL_AV)) && in CheckRegularWalls()7214 {if (!((tcl == playerobj) && (temp->flags & FL_AV))) in PushWallMove()11409 if ((temp->flags & FL_AV) && (ocl == firejetobj)) in T_Path()