Searched refs:FL_DEADBODY (Results 1 – 3 of 3) sorted by relevance
522 #define FL_DEADBODY 0x100000 macro
1063 else if (temp->flags & FL_DEADBODY) in LoadStatics()
1981 if (tstat->flags & FL_DEADBODY) in ResolveDoorSpace()1985 if ((tstat->flags & FL_DEADBODY) && (tstat->linked_to != -1)) in ResolveDoorSpace()1988 if (tstat->flags & FL_DEADBODY) in ResolveDoorSpace()4245 temp->flags = FL_DEADBODY; in TurnActorIntoSprite()