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Searched refs:FL_DEADBODY (Results 1 – 3 of 3) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_def.h522 #define FL_DEADBODY 0x100000 macro
H A Drt_stat.c1063 else if (temp->flags & FL_DEADBODY) in LoadStatics()
H A Drt_actor.c1981 if (tstat->flags & FL_DEADBODY) in ResolveDoorSpace()
1985 if ((tstat->flags & FL_DEADBODY) && (tstat->linked_to != -1)) in ResolveDoorSpace()
1988 if (tstat->flags & FL_DEADBODY) in ResolveDoorSpace()
4245 temp->flags = FL_DEADBODY; in TurnActorIntoSprite()