Searched refs:FL_DIDTAG (Results 1 – 2 of 2) sorted by relevance
502 #define FL_DIDTAG 0x40000000 macro
4282 if ((ob->ticcount > 1) && (ob->ticcount < 8) && (!(ob->flags & FL_DIDTAG))) in T_Tag()4747 actor1->flags |= FL_DIDTAG; in Switch_Who_Is_It_For_Tag()5986 if (ob->flags & FL_DIDTAG) in T_Player()5987 {ob->flags &= ~FL_DIDTAG; in T_Player()