Searched refs:FL_DISABLED (Results 1 – 4 of 4) sorted by relevance
145 events[5].flag = FL_DISABLED; in events_init()157 events[7].flag = -FL_DISABLED; in events_init()
1025 if ((aliens[i].flags & FL_WEAPCO) && (!(aliens[i].flags & FL_DISABLED))) in game_doAliens()1067 && (aliens[i].target->flags & FL_DISABLED)) in game_doAliens()1086 if ((!(aliens[i].flags & FL_DISABLED)) in game_doAliens()1188 if ((!(aliens[i].flags & FL_DISABLED)) in game_doAliens()1278 if ((!(aliens[i].flags & FL_DISABLED)) in game_doAliens()1286 if (aliens[i].flags & FL_DISABLED) in game_doAliens()1336 && (!(aliens[i].flags & FL_DISABLED))) in game_doAliens()
137 #define FL_DISABLED (1L << 11) macro
1719 if (targetEnemy->flags & FL_DISABLED) in alien_searchForTarget()1746 if ((targetEnemy->flags & FL_DISABLED) in alien_searchForTarget()2282 if (!(alien->flags & FL_DISABLED)) in alien_hurt()2284 alien->flags += FL_DISABLED; in alien_hurt()