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Searched refs:FL_DISABLED (Results 1 – 4 of 4) sorted by relevance

/dports/games/starfighter/starfighter-2.4/src/
H A Devent.c145 events[5].flag = FL_DISABLED; in events_init()
157 events[7].flag = -FL_DISABLED; in events_init()
H A Dgame.c1025 if ((aliens[i].flags & FL_WEAPCO) && (!(aliens[i].flags & FL_DISABLED))) in game_doAliens()
1067 && (aliens[i].target->flags & FL_DISABLED)) in game_doAliens()
1086 if ((!(aliens[i].flags & FL_DISABLED)) in game_doAliens()
1188 if ((!(aliens[i].flags & FL_DISABLED)) in game_doAliens()
1278 if ((!(aliens[i].flags & FL_DISABLED)) in game_doAliens()
1286 if (aliens[i].flags & FL_DISABLED) in game_doAliens()
1336 && (!(aliens[i].flags & FL_DISABLED))) in game_doAliens()
H A Ddefs.h137 #define FL_DISABLED (1L << 11) macro
H A Dalien.c1719 if (targetEnemy->flags & FL_DISABLED) in alien_searchForTarget()
1746 if ((targetEnemy->flags & FL_DISABLED) in alien_searchForTarget()
2282 if (!(alien->flags & FL_DISABLED)) in alien_hurt()
2284 alien->flags += FL_DISABLED; in alien_hurt()