Searched refs:FL_FLIPPED (Results 1 – 4 of 4) sorted by relevance
485 #define FL_FLIPPED 0x40000000 macro
3412 ( ( obj->flags & FL_FLIPPED ) == 0 ) ) in LevelCompleted()
1750 tempactor->flags |= FL_FLIPPED; in Cmd_Use()
10935 ob->flags |= FL_FLIPPED; in EnableObject()