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Searched refs:FL_FLIPPED (Results 1 – 4 of 4) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_def.h485 #define FL_FLIPPED 0x40000000 macro
H A Drt_game.c3412 ( ( obj->flags & FL_FLIPPED ) == 0 ) ) in LevelCompleted()
H A Drt_playr.c1750 tempactor->flags |= FL_FLIPPED; in Cmd_Use()
H A Drt_actor.c10935 ob->flags |= FL_FLIPPED; in EnableObject()