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Searched refs:FL_HBM (Results 1 – 4 of 4) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_def.h462 #define FL_HBM 0x1000000 macro
H A Drt_playr.c1139 temp->flags |= FL_HBM; in DogBlast()
1305 {temp->flags |= FL_HBM; in BatAttack()
1310 if ((temp->flags & FL_HBM) && (temp->hitpoints > 0)) in BatAttack()
1311 temp->flags &= ~FL_HBM; in BatAttack()
3968 tplayer->flags |= FL_HBM; in Move_Player_From_Exit_To_Start()
H A Drt_actor.c2594 victim->flags |= FL_HBM; in MissileHitActor()
2607 victim->flags |= FL_HBM; in MissileHitActor()
2630 if ((owner->obclass == playerobj) && (victim->flags & FL_HBM)) in MissileHitActor()
3008 PLAYER[i]->flags |= FL_HBM; in T_CrushUp()
3070 PLAYER[i]->flags |= FL_HBM; in T_CrushDown()
3212 check->flags |= FL_HBM; in T_Explosion()
3394 if ((ob->flags & FL_HBM) && (gamestate.violence >= vl_high)) in Vicious_Annihilation()
6209 temp->flags |= FL_HBM; \
6224 temp->flags |= FL_HBM; \
7296 temp->flags |= FL_HBM; in PushWallMove()
[all …]
H A Drt_game.c4091 ((player->flags & FL_HBM) && (gamestate.violence >= vl_high)) in ZoomDeathOkay()