Searched refs:FL_HBM (Results 1 – 4 of 4) sorted by relevance
462 #define FL_HBM 0x1000000 macro
1139 temp->flags |= FL_HBM; in DogBlast()1305 {temp->flags |= FL_HBM; in BatAttack()1310 if ((temp->flags & FL_HBM) && (temp->hitpoints > 0)) in BatAttack()1311 temp->flags &= ~FL_HBM; in BatAttack()3968 tplayer->flags |= FL_HBM; in Move_Player_From_Exit_To_Start()
2594 victim->flags |= FL_HBM; in MissileHitActor()2607 victim->flags |= FL_HBM; in MissileHitActor()2630 if ((owner->obclass == playerobj) && (victim->flags & FL_HBM)) in MissileHitActor()3008 PLAYER[i]->flags |= FL_HBM; in T_CrushUp()3070 PLAYER[i]->flags |= FL_HBM; in T_CrushDown()3212 check->flags |= FL_HBM; in T_Explosion()3394 if ((ob->flags & FL_HBM) && (gamestate.violence >= vl_high)) in Vicious_Annihilation()6209 temp->flags |= FL_HBM; \6224 temp->flags |= FL_HBM; \7296 temp->flags |= FL_HBM; in PushWallMove()[all …]
4091 ((player->flags & FL_HBM) && (gamestate.violence >= vl_high)) in ZoomDeathOkay()