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Searched refs:FL_IMMUNE_LASER (Results 1 – 25 of 120) sorted by relevance

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/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_boss2.c643 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_boss2.c662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
H A Dg_local.h59 #define FL_IMMUNE_LASER 0x00000004 macro
H A Dg_target.c531 if ((tr.ent->takedamage) && !(tr.ent->flags & FL_IMMUNE_LASER)) in target_laser_think()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_boss2.c662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
H A Dg_local.h59 #define FL_IMMUNE_LASER 0x00000004 macro
H A Dg_target.c531 if ((tr.ent->takedamage) && !(tr.ent->flags & FL_IMMUNE_LASER)) in target_laser_think()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_boss2.c643 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_boss2.c662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_boss2.c643 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_boss2.c648 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_boss2.c662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
H A Dg_local.h59 #define FL_IMMUNE_LASER 0x00000004 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_boss2.c662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_boss2.c643 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_target.c437 if((tr.ent->takedamage) && !(tr.ent->flags & FL_IMMUNE_LASER)) in target_laser_think()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_boss2.c600 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_boss2.c654 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_boss2.c662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
/dports/games/q2pro/q2pro/game/
H A Dm_boss2.c662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
H A Dg_target.c531 if ((tr.ent->takedamage) && !(tr.ent->flags & FL_IMMUNE_LASER)) in target_laser_think()
H A Dg_local.h64 #define FL_IMMUNE_LASER 0x00000004 macro
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_boss2.c662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_boss2.c662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_target.c531 if ((tr.ent->takedamage) && !(tr.ent->flags & FL_IMMUNE_LASER)) in target_laser_think()

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