/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_boss2.c | 643 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_boss2.c | 662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
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H A D | g_local.h | 59 #define FL_IMMUNE_LASER 0x00000004 macro
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H A D | g_target.c | 531 if ((tr.ent->takedamage) && !(tr.ent->flags & FL_IMMUNE_LASER)) in target_laser_think()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_boss2.c | 662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
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H A D | g_local.h | 59 #define FL_IMMUNE_LASER 0x00000004 macro
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H A D | g_target.c | 531 if ((tr.ent->takedamage) && !(tr.ent->flags & FL_IMMUNE_LASER)) in target_laser_think()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_boss2.c | 643 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_boss2.c | 662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_boss2.c | 643 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_boss2.c | 648 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_boss2.c | 662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
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H A D | g_local.h | 59 #define FL_IMMUNE_LASER 0x00000004 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_boss2.c | 662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_boss2.c | 643 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_target.c | 437 if((tr.ent->takedamage) && !(tr.ent->flags & FL_IMMUNE_LASER)) in target_laser_think()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_boss2.c | 600 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_boss2.c | 654 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_boss2.c | 662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_boss2.c | 662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
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H A D | g_target.c | 531 if ((tr.ent->takedamage) && !(tr.ent->flags & FL_IMMUNE_LASER)) in target_laser_think()
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H A D | g_local.h | 64 #define FL_IMMUNE_LASER 0x00000004 macro
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_boss2.c | 662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_boss2.c | 662 self->flags |= FL_IMMUNE_LASER; in SP_monster_boss2()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_target.c | 531 if ((tr.ent->takedamage) && !(tr.ent->flags & FL_IMMUNE_LASER)) in target_laser_think()
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