Searched refs:FL_KEYACTOR (Results 1 – 2 of 2) sorted by relevance
482 #define FL_KEYACTOR 0x8000 macro
1639 new->flags |= FL_KEYACTOR; in SpawnStand()1727 {new->flags |= FL_KEYACTOR; in SpawnPatrol()4133 if ((ob->flags & FL_KEYACTOR) && (ocl!=playerobj) && (ocl != blitzguardobj)) in KillActor()