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Searched refs:FL_KEYACTOR (Results 1 – 2 of 2) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_def.h482 #define FL_KEYACTOR 0x8000 macro
H A Drt_actor.c1639 new->flags |= FL_KEYACTOR; in SpawnStand()
1727 {new->flags |= FL_KEYACTOR; in SpawnPatrol()
4133 if ((ob->flags & FL_KEYACTOR) && (ocl!=playerobj) && (ocl != blitzguardobj)) in KillActor()