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Searched refs:FL_LIGHT (Results 1 – 4 of 4) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_stat.c80 {0,SPR0_YLIGHT, stat_ylight,FL_LIGHT|FL_SHOOTABLE,0,0,2,0,0},
81 {0,SPR1_RLIGHT, stat_rlight,FL_LIGHT|FL_SHOOTABLE,0,0,2,0,0},
82 {0,SPR2_GLIGHT, stat_glight,FL_LIGHT|FL_SHOOTABLE,0,0,2,0,0},
83 {0,SPR3_BLIGHT, stat_blight,FL_LIGHT|FL_SHOOTABLE,0,0,2,0,0},
84 {0,SPR4_CHAND, stat_chandelier,FL_LIGHT|FL_SHOOTABLE,0,0,2,0,0},
85 {0,SPR5_LAMPOFF, stat_lamp,FL_LIGHT|FL_BLOCK|FL_SHOOTABLE,0,0,2,0,0},
99 {0,TORCH1,stat_altbrazier1,FL_HEAT|FL_BLOCK|FL_ACTIVE|FL_LIGHT|FL_SHOOTABLE,2,15,2,0,0},
100 {0,SPR_ABRAZIER2,stat_altbrazier2,FL_HEAT|FL_BLOCK|FL_LIGHT|FL_SHOOTABLE,0,0,2,0,0},
120 {0,TORCH1,stat_torch,FL_BLOCK|FL_LIGHT|FL_ACTIVE|FL_HEAT|FL_SHOOTABLE,2,15,2,0,0},
121 {30,FFLAME1,stat_floorfire,FL_HEAT|FL_BLOCK|FL_LIGHT|FL_ACTIVE|FL_SHOOTABLE,2,7,30,0,0},
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H A D_rt_stat.h32 (sprites[x][y]) && (sprites[x][y]->flags & FL_LIGHT) )
H A Drt_def.h508 #define FL_LIGHT 0x20 macro
H A Drt_actor.c10650 if (tempstat->flags&FL_LIGHT) in DamageStaticObject()