Searched refs:FL_LIGHT (Results 1 – 4 of 4) sorted by relevance
/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_stat.c | 80 {0,SPR0_YLIGHT, stat_ylight,FL_LIGHT|FL_SHOOTABLE,0,0,2,0,0}, 81 {0,SPR1_RLIGHT, stat_rlight,FL_LIGHT|FL_SHOOTABLE,0,0,2,0,0}, 82 {0,SPR2_GLIGHT, stat_glight,FL_LIGHT|FL_SHOOTABLE,0,0,2,0,0}, 83 {0,SPR3_BLIGHT, stat_blight,FL_LIGHT|FL_SHOOTABLE,0,0,2,0,0}, 84 {0,SPR4_CHAND, stat_chandelier,FL_LIGHT|FL_SHOOTABLE,0,0,2,0,0}, 85 {0,SPR5_LAMPOFF, stat_lamp,FL_LIGHT|FL_BLOCK|FL_SHOOTABLE,0,0,2,0,0}, 99 {0,TORCH1,stat_altbrazier1,FL_HEAT|FL_BLOCK|FL_ACTIVE|FL_LIGHT|FL_SHOOTABLE,2,15,2,0,0}, 100 {0,SPR_ABRAZIER2,stat_altbrazier2,FL_HEAT|FL_BLOCK|FL_LIGHT|FL_SHOOTABLE,0,0,2,0,0}, 120 {0,TORCH1,stat_torch,FL_BLOCK|FL_LIGHT|FL_ACTIVE|FL_HEAT|FL_SHOOTABLE,2,15,2,0,0}, 121 {30,FFLAME1,stat_floorfire,FL_HEAT|FL_BLOCK|FL_LIGHT|FL_ACTIVE|FL_SHOOTABLE,2,7,30,0,0}, [all …]
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H A D | _rt_stat.h | 32 (sprites[x][y]) && (sprites[x][y]->flags & FL_LIGHT) )
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H A D | rt_def.h | 508 #define FL_LIGHT 0x20 macro
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H A D | rt_actor.c | 10650 if (tempstat->flags&FL_LIGHT) in DamageStaticObject()
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